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Ten0

a technology of ten and ten, applied in the field of ten, can solve the problems of individuals who struggle with math applications, not only in the real world but also academically

Inactive Publication Date: 2010-03-04
KUMAR ABHISHEK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

However, there are individuals that struggle with math applications, not only in the real world but also academically.

Method used

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DETAILED DESCRIPTION OF THE INVENTION

[0017]Objective of Ten0: The math must be applied with respect to the card and to the player's best ability. The total must be a natural number and there should be no decimals or negative numbers and should not be outside of the Ten0 Scale Reading. Further details about Ten0 Scale Reading are in the following pages. The following is an example of how the game is played with total value. If one player throws a card labeled “5” and its sign is “+” and another player throws a card labeled “3” and it' sign is “+”, then the math applied would be 5+3=8. The current total is 8 and the next player goes. A player must finish the hand in order to win the game.

[0018]Tool: A Deck of Cards

[0019]Cards:

[0020]Number of cards in a deck: 96

[0021]Symbols Designed in the cards: “+” (Add); “−” (Subtract); “X” (Multiply); “ / ” (Divide).

[0022]Face Card Value: 1-10 (2 times for each operand)—80 cards

[0023]Number of Special Cards: 12 cards

[0024]Name of Special Cards: “S...

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Abstract

Ten0 is an entertaining, multi-level card game involving the fundamentals of math. It is inclusive of four operands that are central to the game. The Ten0 also features a Ten0 scale reading and special cards. One of the unique features of this game is that it is an educational game and also a fun game. Playing Ten0 games include providing a deck of cards, dealing cards, forming the deck, placing the deck faced down, and starting the game with the total for all participating players. The players choosing card(s) from his / her hand, calculating and recording with the use of the card(s), drawing a card and shuffling the deck and finishing the game.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is a continuation in part of U.S. patent application Ser. No. 11 / 049,581, filed on Feb. 3, 2005, the disclosure of which incorporated herein by reference.[0002]“Ten0.” (Pronounced Ten-O,) Ten0 is derived from the maximum face value in the deck. 0 (zero) is adjunct next to “Ten,” to represent the number 0, and the number 100 (Ten0=100). A further explanation of the numbers 0 and 100 is explained in detail in the preceding sections of the paper.STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT[0003]N / A.REFERENCE TO SEQUENCE LISTING[0004]N / A.BACKGROUND OF THE INVENTION[0005]Math applications continue to exist in our everyday lives and it has become necessary for people to grasp a basic understanding of the topic. However, there are individuals that struggle with math applications, not only in the real world but also academically. This invention, Ten0, enables people to understand how to apply math when needed b...

Claims

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Application Information

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IPC IPC(8): A63F1/00
CPCA63F1/00A63F2003/046A63F2001/0416A63F1/04
Inventor KUMAR, ABHISHEK
Owner KUMAR ABHISHEK