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Board Game: Six In a Dream

a board game and dream technology, applied in board games, indoor games, sport apparatus, etc., can solve the problems of imposing a strategy ceiling, not solving the problem of strategy ceiling, and monotony in game-play, so as to achieve the effect of dynamic area for game-piece movemen

Inactive Publication Date: 2014-08-28
OCONNOR MARTIN EMORY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0013]Accordingly, it is an object of the present application to provide a board game wherein the area for game-piece movement is effectively dynamic.
[0015]Yet another object of the present application is to provide a game wherein contestant may capture, remove, move, or manipulate allied game-pieces as well as the opponent's game-pieces.
[0016]Yet another object of the present application is to provide a game wherein each game-piece may have a predetermined move path that does not change throughout the game, or a sequence of possible moves which depend on the frequency by which the particular game-piece has been utilized during game play.
[0018]Yet another object of the present application is to provide a game wherein more than one allied game-piece may be moved at a time.
[0019]Yet still, another object of the present application is to provide a game wherein game outcomes may be determined by means other than which player captured the opponent's hierarch game-piece.

Problems solved by technology

Such a non-changing layout leads to monotony in game-play and imposes a ceiling on the game-strategy.
While such a feature may modify the board, the field locations for game-piece positioning are not dynamic and the problem of a strategy ceiling is not solved.
Such a solution is inadequate because during the contest, the board layout remains the same to the participating contestants, just as before.
Yet still, another shortcoming of games presently known in this art is that each game-piece typically has a predetermined move path that does not change adequately throughout the game.
Games of this type may end in a draw or stalemate.

Method used

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  • Board Game: Six In a Dream
  • Board Game: Six In a Dream
  • Board Game: Six In a Dream

Examples

Experimental program
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Embodiment Construction

[0030]Overview.

[0031]In general, the game of the present application is suitably a recreational and competitive one-on-one contest between players who each alternatingly and strategically manipulate respective sets of hierarchally valued game-pieces. The game-pieces are movable, turn-by-turn according to pre-set parameters, over a field. Each respective contestant begins with a set of twenty-four game-pieces, distinguishable by color (usually light versus dark) and preferably consisting of different game-piece classes. Each game-piece class is hierarchally distinguished by shapes, and usually features its own respective movement styles / capabilities, upgrade / modifying potential, and game importance. Allied or rival game-pieces are respectively and electively captured (i.e., removed from the game-board) as a consequence of game-piece movements. However, points are only earned by endangering the rival hierarch game-piece for capture. A game ends when an adversary's hierarch game-piece ...

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PUM

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Abstract

Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is a continuation of application Ser. No. 12 / 355,723. The previous application is hereby incorporated by reference.STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT[0002]Not applicable.BACKGROUND OF THE INVENTION[0003]1. Field of Invention[0004]The following relates generally to amusement devices having a board or other field and game-pieces movable over said board or field by opposing players according to pre-set rules.[0005]2. Background of the Invention[0006]Typically, board-games within the genre of the present application involve a turn by-turn contest between opponents who each control the movement of a set of hierarchal game-pieces, one game-piece at a time, throughout a playing board or field. Normally, the field has a finite number of locations where game-pieces may be positioned, and opposing game-pieces are captured (i.e., removed from the board or field) by moving an allied game-piece to a termin...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/02
CPCA63F3/02A63F3/00176A63F2003/00195A63F2003/00716
Inventor O'CONNOR, MARTIN EMORY
Owner OCONNOR MARTIN EMORY