Board Game: Six In a Dream
a board game and dream technology, applied in board games, indoor games, sport apparatus, etc., can solve the problems of imposing a strategy ceiling, not solving the problem of strategy ceiling, and monotony in game-play, so as to achieve the effect of dynamic area for game-piece movemen
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[0030]Overview.
[0031]In general, the game of the present application is suitably a recreational and competitive one-on-one contest between players who each alternatingly and strategically manipulate respective sets of hierarchally valued game-pieces. The game-pieces are movable, turn-by-turn according to pre-set parameters, over a field. Each respective contestant begins with a set of twenty-four game-pieces, distinguishable by color (usually light versus dark) and preferably consisting of different game-piece classes. Each game-piece class is hierarchally distinguished by shapes, and usually features its own respective movement styles / capabilities, upgrade / modifying potential, and game importance. Allied or rival game-pieces are respectively and electively captured (i.e., removed from the game-board) as a consequence of game-piece movements. However, points are only earned by endangering the rival hierarch game-piece for capture. A game ends when an adversary's hierarch game-piece ...
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