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Educational Game for Math

a math and educational technology, applied in the field of educational games, can solve the problem that homework has never been a fun way to practice math for most young students

Inactive Publication Date: 2014-11-20
WIRTHLIN ALVIN R +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The invention is an educational game that involves a landscape with two player areas and predefined spaces. Each player has game pieces that can be placed on the predefined spaces. Dice with numbers are used to determine which game pieces remain on the landscape. The game can also be played to learn mathematical tables by randomizing numbers and performing mathematical operations between them. The technical effect of the invention is an engaging and educational game that can help players learn important mathematical concepts in a meaningful way.

Problems solved by technology

Seldom is math a favorite subject for young grade school students, quite simply because it has been, for the most part, uninteresting.
Homework has never been a fun way to practice math for most young students.
The rote memorization of addition and multiplication tables has been a challenge for a very long time with little change in the manner in which math tables can be learned.

Method used

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  • Educational Game for Math
  • Educational Game for Math
  • Educational Game for Math

Examples

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Embodiment Construction

[0012]Referring to the drawings, and to FIGS. 1-3 in particular, an educational math game 10 in accordance with an exemplary embodiment of the invention is illustrated. As embodied, the math game 10 includes a gameboard 12 with different game pieces 14, 16, 18, 20, and 21 stylized in different colors so as to distinguish between the game pieces of the different players. The game pieces 14, 16, 18, 20, and 21 are embodied as three-dimensional bodies with a letter at the top of each body for representing the different titles of the game pieces. For an exemplary medieval theme or time period, and as best shown in FIG. 3, the game piece 14 includes an “A” at the top thereof representing an archer; the game piece 16 has a W at the top thereof representing a woman warrior; the game piece 18 has a “Z” at the top thereof representing a wizard; the game piece 20 has a “K” at the top thereof representing a mounted knight; and the game piece 21 has a “F” at the top thereof representing a foot ...

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PUM

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Abstract

A board game and method for learning mathematical tables includes providing a landscape having a first player area and a second player area with predefined spaces associated with each player area; positioning a plurality of game pieces on the predefined spaces of the first and second player area; advancing a first game piece of one player area towards a second game piece on the second player area; challenging the second game piece by randomly generating two independent numbers then performing addition, subtraction, multiplication, or other mathematical operation between the two numbers for each player; and removing one of the first and second game pieces from the landscape when the mathematical operations yield first and second calculated numbers, with one of the calculated numbers being inferior to the other of the calculated numbers.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims the benefit of Provisional Application No. 61 / 775,586 filed on Mar. 10, 2013, the disclosure of which is hereby incorporated by reference.BACKGROUND OF THE INVENTION[0002]The present invention relates generally to educational games, and more particularly to an educational game for learning or reviewing math tables.[0003]Seldom is math a favorite subject for young grade school students, quite simply because it has been, for the most part, uninteresting. Homework has never been a fun way to practice math for most young students. The rote memorization of addition and multiplication tables has been a challenge for a very long time with little change in the manner in which math tables can be learned. Recent studies and tests have placed the United States at the 31st place in the world and, considering the significant decreases in both engineering and math graduates from universities, in the United States, there remains ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/00
CPCA63F3/00173A63F3/00003A63F2003/046A63F2009/0437A63F3/00006A63F2003/00009G09B19/02
Inventor WIRTHLIN, ALVIN R.WIRTHLIN, DOUGLAS J.
Owner WIRTHLIN ALVIN R
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