Automated real-time data stream switching in a shared virtual area communication environment

A technology of virtual area and data flow, which is applied in the direction of data exchange through path configuration, data exchange network, electrical digital data processing, etc., and can solve the problem of real-time data flow connection not being established.

Inactive Publication Date: 2011-04-06
SOCIAL COMMUNICATIONS CO +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For example, some systems are configured such that a live streaming connection is not established if the separation between avatars exceeds a maximum threshold distance

Method used

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  • Automated real-time data stream switching in a shared virtual area communication environment
  • Automated real-time data stream switching in a shared virtual area communication environment
  • Automated real-time data stream switching in a shared virtual area communication environment

Examples

Experimental program
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example 2

[0173] Here is an example of a COLLADA stream reference description simulating a virtual zone of a concert hall, which contains two zones: StageZone (stage zone) and AudienceZone (audience zone).

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[0198] In this example, the boundaries of the StageZone correspond to the geometric mesh defined by "StageMesh". The boundaries of the AudienceZone correspond to the geometric mesh defined by the "RoomMesh".

[0199] The exchange rule associated with the StageZone specifies that one copy of each voice data stream originating from the StageZone and associated with the "lead_singer" attribute is sent to each object in the Aud...

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Abstract

Switching real-time data stream connections between network nodes (52, 54, 56, 64, 404) sharing a virtual area (28) is described. In one aspect, the switching involves storing a virtual area specification (60, 180). The virtual area specification (60, 180) includes a description of one or more switching rules each defining a respective connection between sources (66) of a respective real-time data stream type and sinks (68) of the real-time data stream type in terms of positions in the virtual area (28). Real-time data stream connections are established between network nodes (52, 54, 56, 64, 404) associated with respective objects (30, 32, 34) each of which is associated with at least one of a source (66) and a sink (68) of one or more of the real-time data stream types. The real-time data stream connections are established based on the one or more switching rules, the respective sources (66) and sinks (68) associated with the objects (30, 32, 34), and respective positions of the objects (30, 32, 34) in the virtual area (28).

Description

Background technique [0001] When face-to-face communication is not practical, people often rely on one or more technological solutions to meet their communication needs. These scenarios are typically designed to simulate one or more aspects of face-to-face communication. The traditional telephone system enables voice communication between callers. Instant messaging (also known as "chat") communication systems enable users to transmit text messages in real time through instant messaging computer clients interconnected by instant messaging servers. Some instant messaging systems additionally allow users to be represented in a virtual environment by user-controllable graphical objects (called "avatars"). The interactive virtual reality communication system enables users in remote areas to communicate over multiple real-time channels and interact with each other by manipulating their respective avatars in a shared three-dimensional virtual space. [0002] Interest in avatar-bas...

Claims

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Application Information

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Patent Type & AuthorityApplications(China)
IPC IPC(8): H04L12/28
CPCH04L65/605H04L29/06503H04L12/1827H04L65/765H04L67/131H04L12/1822G06F3/04815
Inventor戴维·范维保罗·J·布罗迪
OwnerSOCIAL COMMUNICATIONS CO