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A method and system for creating a three-dimensional earth based on multi-texture

A three-dimensional earth, multi-texture technology, applied in the field of virtual three-dimensional earth, to achieve the effect of improving the display effect

Inactive Publication Date: 2017-12-29
CHINA DIGITAL VIDEO BEIJING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although it is sometimes described as a color space, it is actually just the RGB model with additional information
The color used is RGB, which can belong to any RGB color space, but Catmull and Smith proposed this indispensable alpha value between 1971 and 1972, making alpha rendering and alpha synthesis possible

Method used

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  • A method and system for creating a three-dimensional earth based on multi-texture
  • A method and system for creating a three-dimensional earth based on multi-texture
  • A method and system for creating a three-dimensional earth based on multi-texture

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Embodiment Construction

[0041] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0042] Embodiment 1 of the present invention provides a method for creating a three-dimensional earth based on multi-texture, such as figure 1 shown, including the following steps:

[0043] Step S101, obtaining the vertex texture coordinates of the vertices of the triangular mesh in the flat mesh model, and calculating the latitude and longitude of the vertices corresponding to the vertices of the triangular mesh according to the texture coordinates of...

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Abstract

The embodiment of the present invention discloses a method and system for creating a three-dimensional earth based on multi-texture. The method includes the following steps: obtaining the vertex texture coordinates of the vertices of the triangular mesh, and calculating the latitude and longitude of the vertices of the triangular mesh corresponding to the vertices of the triangular mesh ; Calculate the first texture coordinate and the second texture coordinate of the triangle mesh vertex according to the longitude and latitude of the triangle mesh vertex; obtain the first sampling result according to the first texture coordinate, and obtain the second texture coordinate according to the second texture coordinate Two sampling results; transparently mixing the first sampling result and the second sampling result to generate a new three-dimensional earth texture. In the embodiment of the present invention, multiple textures are sampled through the latitude-longitude correspondence of multiple textures, and the sampling results are mixed to generate a new texture and refresh the three-dimensional earth texture, so that in areas without satellite images, the ground surface The color is interpolated to improve the display effect of the 3D earth.

Description

technical field [0001] The invention relates to the field of virtual three-dimensional earth, in particular to a method and system for creating a three-dimensional earth based on multi-texture. Background technique [0002] The most important part of the virtual three-dimensional earth system is the virtual three-dimensional earth itself. The virtual three-dimensional earth needs to express the height, color and satellite image of the earth's surface. Effects matter. When using the GPU to process images, the RGBA color mode is also used. RGBA is a color space representing Red (red), Green (green), Blue (blue) and Alpha. Although it is sometimes described as a color space, it is really just the RGB model with additional information added. The color used is RGB, which can belong to any RGB color space, but Catmull and Smith proposed this indispensable alpha value between 1971 and 1972, making alpha rendering and alpha compositing possible. [0003] The data source used for ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T17/05
Inventor 胡守刚
Owner CHINA DIGITAL VIDEO BEIJING