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Method and system for moving characters in online games

A technology for mobile systems and game characters, applied in indoor games, transmission systems, video games, etc., can solve problems such as passing through game characters

Active Publication Date: 2019-11-19
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The object of the present invention is to provide a character movement method and system in an online game to solve the problem that the path established based on the game map provided by the existing online game will pass through the game character when passing through the path

Method used

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  • Method and system for moving characters in online games
  • Method and system for moving characters in online games
  • Method and system for moving characters in online games

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Embodiment Construction

[0024] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention. In order to illustrate the technical solutions of the present invention, specific examples are used below to illustrate.

[0025] In the embodiment of the present invention, the game map provided based on the online game is composed of grids. Wherein, there is no limitation on the manner of dividing the grid in the game map, and no limitation on the sizes of different grids divided from the game map. It should be noted that the online games described in the embodiments of the present invention include at least MMOG and browser games. Among them, MMOG is a multiplayer simultaneous online game. After...

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Abstract

The present invention is applicable to the field of online games, and provides a method and system for character movement in online games; the first client receives a movement instruction for a designated character, the movement instruction includes a target grid, and obtains a marked dynamic blocking grid. grid game map, the marked dynamic blocking grid is a dynamic blocking grid with game characters, and a grid from the current starting grid where the specified character is located to the destination grid specified by the movement command is established without passing through the grid. The optimal path of the marked dynamic block grid is generated and sent to the server including the movement information of the designated character and the optimal path; the server receives the movement information sent by the first client, and sends all The client sends the mobile information in groups. When each client controls the designated character to move along the optimal path, it will present a scene where two game characters pass each other, rather than a scene where the designated character passes through another game character, which is more realistic.

Description

technical field [0001] The invention belongs to the field of online games, in particular to a method and system for character movement in online games. Background technique [0002] Currently, the Internet provides not only shared webpage data, but also online games, such as massively multiplayer online games (Multiplayer Online Game, MMOG), and webpage games. Usually, online games are created to alleviate user fatigue. Users only need to spend a short time to download and install the online game client when they are tired from work, and play online multiplayer games. [0003] For the existing game system consisting of a server and multiple clients, the client and server of the online game only support the interaction of less data to achieve some simple operations, such as: controlling game characters to release skills and controlling game characters to move. For the game map provided by the existing online game, the grid on the game map can support multiple game characters...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06G06Q10/04
CPCA63F13/355A63F13/30A63F13/56A63F13/50
Inventor 朱孝银
Owner TENCENT TECH (SHENZHEN) CO LTD