Method for blending two-dimensional animation and three-dimensional animation

A two-dimensional animation and processing method technology, applied in the field of animation, can solve problems such as strong sense of paragraph, affecting the coherence of the story of visual works, etc., and achieve the effect of efficient and ingenious combination

Active Publication Date: 2015-06-10
广东精鹰传媒集团股份有限公司
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AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide a processing method for the fusion of two-dimensional animation and three-dimensional animation, aiming to solve the problem that the existing two-dimensional or three-dimensional animation technology is combined because the data is too separated, resulting in too strong sense of paragraph, thus affecting Problems with Story Continuity in Visual Works

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  • Method for blending two-dimensional animation and three-dimensional animation
  • Method for blending two-dimensional animation and three-dimensional animation
  • Method for blending two-dimensional animation and three-dimensional animation

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Embodiment Construction

[0022] In order to make the object, technical solution and advantages of the present invention more clear and definite, the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0023] The present invention is an animation data processing method developed based on 3D software and post-synthesis software. Through the combination of 3D data animation and 2D data animation, an animation performance between three-dimensional and plane is skillfully realized. The focus is on the transition between 3D animation and 2D animation. In order to provide an efficient and smooth method to realize the combination of three-dimensional and two-dimensional animation, to meet the creative needs of visual creators for three-dimensional or two-dimensional styles, and to efficiently realize the ingenious combination of various styles, the following provides two aspects of the present invention: Synthetic method of three-dimensional ...

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Abstract

The invention discloses a method for blending a two-dimensional animation and a three-dimensional animation. The method for blending the two-dimensional animation and the three-dimensional animation is characterized by comprising the following steps that virtual three-dimensional animation data information which is combined with all animation nodes of two-dimensional animation data information is created, wherein the virtual three-dimensional animation data information comprises the data animation information of a cube entity model, the data animation information of the contour line model of an animation entity, the contour line edging animation data of an independent model and the animation data of perspective conversion of the animation entity; the virtual three-dimensional animation data information is joined with two-dimensional animation data, transition processing is carried out on the joint positions through edging processing, the color and self-luminous data information of a three-dimensional model in the three-dimensional animation is processed, the three-dimensional degree of the color and self-luminous data information is weakened, and the color and self-luminous data information is matched with the two-dimensional data information. By the adoption of the method for blending the two-dimensional animation and the three-dimensional animation, the animation is made neither virtual nor stiff, and the animation is not restricted by realism or conception.

Description

technical field [0001] The invention relates to the technical field of animation, in particular to a processing method for combining two-dimensional animation and three-dimensional animation. Background technique [0002] From the perspective of realization, computer animation technology mainly includes three-dimensional technology and two-dimensional technology. In the early days of computer animation development, people mainly used three-dimensional modeling techniques to realize animation, used geometric data to describe objects, and used computers to generate animation. However, in recent years, due to the high cost and time-consuming implementation of this technology, the combination of two-dimensional based implementation methods has been studied, using existing image data to extract and express dynamic objects in space to generate animation. Although the three-dimensional animation performance is more realistic, three-dimensional, and textured than the two-dimensiona...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/20
CPCG06T13/20
Inventor 莫立韩成淼
Owner 广东精鹰传媒集团股份有限公司
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