A way to combine textures during model drawing
A texture and model technology, applied in the field of merging textures, can solve the problem of low usage rate, achieve the effect of reducing extra space and improving execution efficiency
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[0034] The invention provides a method for merging textures in the process of drawing models. There are two resources of models and textures in the system using the method. The model retains the three-dimensional data of the objects to be drawn, and all models have a unique ID value, which can be the name of the model or the hash value of the model name. Textures are two-dimensional data covered on the surface of the model. Models need to load textures before the drawing process. In this system, one model corresponds to multiple textures, and one texture can also be used by multiple models. During the process of loading textures, the required multiple texture names and block location information will be passed in, which are specifically expressed as {texture name, x, y, w, h}, where the texture name is the file name or the hash of the file name Value, {x, y, w, h} is the location information of the block, where x, y are the coordinates of the location to be loaded, and w, h a...
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