A Path Finding Method Based on Particle Swarm Optimization
A particle swarm optimization and particle swarm technology, applied in digital transmission systems, electrical components, transmission systems, etc., can solve problems such as easy to fall into local optimum, achieve high solution space exploration ability, efficient shortest path selection method, and fast convergence speed and the effect on the ability to solve
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Embodiment 1
[0073] The road network of this embodiment experiment is as follows figure 2 As shown in , it contains 28 nodes and 46 arcs. It is an example of step-updating particle swarms, and introduces how social cognition, self-cognition and inertia affect the update of particle paths. Suppose you need to find an optimal path from point S to point D in the road network.
[0074] Update particle paths based on social or self-awareness. Assume that the dotted line path is the initial solution of a certain particle, and the dotted line path represents the optimal solution of the particle or the optimal solution of the particle neighborhood, that is, the reference solution. Now update the particles according to the reference solution, as follows:
[0075] ·Cluster the original solution and the reference solution, such as image 3 Dashed lines are divided into 5 categories.
[0076] • Randomly select the kth class, assuming k=1.
[0077] Get the original solution node n in the first ca...
Embodiment 2
[0089] The road network of this embodiment experiment is the self-made Guangzhou University City road network, with 333 road network nodes and 406 arc segments, such as Figure 8 shown.
[0090] The values of various parameters in this embodiment are as follows: the number of particles in the initial particle swarm is 10, that is, 10 initial paths, the maximum number of iterations is 100, the range of random factors is [1,4], and the particle neighborhood The number is 6, and the cluster density radius is 400 meters.
[0091] The starting point and end point of the path and the shortest path obtained (the distance is about 4405 meters) such as Figure 9 shown. Figure 10 10 groups of initial solutions for one experiment. Figure 11 Indicates the results of 8 random experiments, the abscissa indicates the number of iterations, and the ordinate indicates the length of the path. The number of iterations ranges from 6 to 37, with an average of 25 times. The iteration time ran...
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