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Systems and methods for media-centric and monetizable social networking

A technology for media content and users, applied in transmission systems, video data browsing/visualization, data processing applications, etc., can solve problems that cannot be fully satisfied

Inactive Publication Date: 2019-10-18
BRABBLE TV COM
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

These interests are not fully served by conventional systems and schemes for monetizing distributed digital content, products and brand experiences

Method used

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  • Systems and methods for media-centric and monetizable social networking
  • Systems and methods for media-centric and monetizable social networking
  • Systems and methods for media-centric and monetizable social networking

Examples

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Embodiment Construction

[0103] Exemplary embodiments of the present invention provide a system that facilitates social networking in a media-centric manner that stimulates consumer interest and interactively allows users to spread their personal expressions and format) and respond with that response medium (e.g., in a multimedia format). Such collaboration among users, particularly centered on a brand's original disseminated media, allows such brands to gain increased interest in the brand and its products and / or services, thereby promoting their marketing via such disseminated media. Increased Monetization of Social Audiences.

[0104] Additionally, and / or instead, example embodiments of the present invention facilitate content elements (e.g., media content elements) to be linked to further content elements in an easy, seamless and intuitive manner, thereby allowing brands to Associations further monetize their output media content elements, which can more directly lead to increased financial retur...

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PUM

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Abstract

Methods and systems connect brands, users and communities via socially shared content elements, where content elements take the form of words, pictures / images, video and / or audio objects, for example. The approach creates social media connection and distribution capabilities that link users to users and users to brands' dynamic, interactive impressions around shared "day in the life" moments. The reach of content types combined with users' daily lives creates a ubiquitous new web medium of social content. The user experience created by this method and system creates sustainable stickiness for members to capture, create, share and interactively respond to each other in any communication format, at any time, anywhere and for any reason.

Description

[0001] Cross References to Related Applications [0002] Pursuant to 35 U.S.C. § 119(e), this application claims U.S. Provisional Patent Application Serial No. 61 / 831,326, filed June 5, 2013; U.S. Patent Application Serial No. 14 / 043,601; U.S. Patent Application Serial No. 14 / 043,658, filed October 1, 2013; and U.S. Patent Application Serial No. 14 / 043,667, filed October 1, 2013, the entire contents of which are incorporated by reference is combined here. technical field [0003] The present invention relates to a computer-implemented method and system for connecting users, brands, and communities for social interaction and monetization through content, social, and access methods integrated into an expert platform. Background technique [0004] Companies such as those in the music or sports industries are already challenged in how to monetize their products and brands in the face of disruptions in distribution, e-commerce, retail and consumer consumption patterns. For exa...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04N21/472G06F16/74H04N21/436
CPCH04L63/102H04L67/306G06F21/6218G06F2221/2145G06Q50/01H04L67/10G06Q30/0269G06Q30/0277H04L65/403H04L65/75
Inventor T·肯农S·本纳J·德帕尔马
Owner BRABBLE TV COM