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Method and device for learning subtraction

A subtraction and game technology, applied in the field of learning subtraction, can solve problems such as children's learning

Inactive Publication Date: 2016-09-28
XIAOTIANCAI TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the embodiments of the present invention is to propose a method and device for learning subtraction, aiming at solving the problem of how to let children learn subtraction in a simple way

Method used

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  • Method and device for learning subtraction

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0054] refer to figure 1 , figure 1 It is a schematic flowchart of the first embodiment of the method for learning subtraction according to the embodiment of the present invention.

[0055] In Embodiment 1, the method for learning subtraction includes:

[0056] Step 101, judging whether to play the game scenario, if it is judged not to play the game scenario, then judging whether the game scenario is over;

[0057] Step 102, if the game plot is over, initialize the game scene, fort, and monster, display a cannonball dragged to the corresponding fort position, and the monster slowly lands;

[0058] Step 103, judging whether the monster hits the turret, if not, judging whether to pull the lever;

[0059] Step 104, if it is judged that the lever is pulled, it is determined that the monster is eliminated, and a voice is played, and the voice is used to remind the user of the total number of monsters, the number of monsters eliminated and the number of remaining monsters.

[00...

Embodiment 2

[0063] refer to figure 2 , figure 2 It is a schematic flowchart of the first embodiment of the method for learning subtraction according to the embodiment of the present invention.

[0064] In embodiment two, the method for learning subtraction includes:

[0065] Step 201, judging whether to play the game scenario, if it is judged not to play the game scenario, then judging whether the game scenario is over;

[0066] Step 202, if the game plot is over, initialize the game scene, fort, and monster, display a cannonball dragged to the corresponding fort position, and the monster slowly lands;

[0067] Step 203, judging whether the monster hits the fort, if not, judging whether to pull the lever;

[0068] Step 204, after it is displayed that a cannonball is dragged to the corresponding fort position, it is judged whether the cannonball is filled; if it is judged that the cannonball is filled, return to the execution to judge whether to pull the pull rod.

[0069] Step 205, ...

Embodiment 3

[0071] refer to image 3 , image 3 It is a schematic flowchart of the third embodiment of the method for learning subtraction according to the embodiment of the present invention.

[0072] In embodiment three, the method for learning subtraction includes:

[0073] Step 301, judging whether to play the game scenario, if it is judged not to play the game scenario, then judging whether the game scenario is over;

[0074] Step 302, if it is determined to play the game plot, then determine whether to click the skip button;

[0075] Step 303, if it is judged that the skip button is clicked, then end the game scenario;

[0076] Step 304, if it is judged that the skip button is not clicked, then execute the step of judging whether the game plot is over;

[0077] Step 305, if the game plot ends, initialize the game scene, fort, and monster, display a cannonball dragged to the corresponding fort position, and the monster slowly lands;

[0078] Step 306, judging whether the monster...

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Abstract

The embodiment of the invention discloses a method and device for learning subtraction. During the process of hitting monsters with shells, children can more easily understand the concept of subtraction through voice and animation, thereby effectively solving the problem when children start learning the concept of subtraction. Confused; this embodiment is different from the traditional learning mode, by taking games as the main line and understanding the concept of subtraction as the learning purpose, children can learn and master relevant knowledge in a short time, laying a solid foundation for future subtraction operations .

Description

technical field [0001] The embodiments of the present invention relate to the technical field of mobile terminals, and in particular to a method and device for learning subtraction. Background technique [0002] With the development of electronic product technology, learning products based on electronic products continue to emerge, and learning methods available to users continue to increase. Among them, the use of children's tablet platforms to provide learning and application of early education resources is one of the current research and development hotspots in the field of early education. However, a basic problem facing the current market is how to make players (children) enjoy playing in an attractive way and method, and learn relevant knowledge while playing games. [0003] Most of the similar products on the market are about subtraction exercises, lacking the teaching of the concept of subtraction. For example, generally in a game about subtraction, a subtraction f...

Claims

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Application Information

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IPC IPC(8): G09B5/06
CPCG09B5/065
Inventor 张文广
Owner XIAOTIANCAI TECH
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