Method and device for learning subtraction
A subtraction and game technology, applied in the field of learning subtraction, can solve problems such as children's learning
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Embodiment 1
[0054] refer to figure 1 , figure 1 It is a schematic flowchart of the first embodiment of the method for learning subtraction according to the embodiment of the present invention.
[0055] In Embodiment 1, the method for learning subtraction includes:
[0056] Step 101, judging whether to play the game scenario, if it is judged not to play the game scenario, then judging whether the game scenario is over;
[0057] Step 102, if the game plot is over, initialize the game scene, fort, and monster, display a cannonball dragged to the corresponding fort position, and the monster slowly lands;
[0058] Step 103, judging whether the monster hits the turret, if not, judging whether to pull the lever;
[0059] Step 104, if it is judged that the lever is pulled, it is determined that the monster is eliminated, and a voice is played, and the voice is used to remind the user of the total number of monsters, the number of monsters eliminated and the number of remaining monsters.
[00...
Embodiment 2
[0063] refer to figure 2 , figure 2 It is a schematic flowchart of the first embodiment of the method for learning subtraction according to the embodiment of the present invention.
[0064] In embodiment two, the method for learning subtraction includes:
[0065] Step 201, judging whether to play the game scenario, if it is judged not to play the game scenario, then judging whether the game scenario is over;
[0066] Step 202, if the game plot is over, initialize the game scene, fort, and monster, display a cannonball dragged to the corresponding fort position, and the monster slowly lands;
[0067] Step 203, judging whether the monster hits the fort, if not, judging whether to pull the lever;
[0068] Step 204, after it is displayed that a cannonball is dragged to the corresponding fort position, it is judged whether the cannonball is filled; if it is judged that the cannonball is filled, return to the execution to judge whether to pull the pull rod.
[0069] Step 205, ...
Embodiment 3
[0071] refer to image 3 , image 3 It is a schematic flowchart of the third embodiment of the method for learning subtraction according to the embodiment of the present invention.
[0072] In embodiment three, the method for learning subtraction includes:
[0073] Step 301, judging whether to play the game scenario, if it is judged not to play the game scenario, then judging whether the game scenario is over;
[0074] Step 302, if it is determined to play the game plot, then determine whether to click the skip button;
[0075] Step 303, if it is judged that the skip button is clicked, then end the game scenario;
[0076] Step 304, if it is judged that the skip button is not clicked, then execute the step of judging whether the game plot is over;
[0077] Step 305, if the game plot ends, initialize the game scene, fort, and monster, display a cannonball dragged to the corresponding fort position, and the monster slowly lands;
[0078] Step 306, judging whether the monster...
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