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Role movement control method and device for mobile games

A control method and a technology of a control device, applied to instruments, electrical digital data processing, input/output process of data processing, etc., can solve the problems of occupying screen space, large limitations, inconvenient operation, etc.

Inactive Publication Date: 2016-10-26
GUANGZHOU DUOYI NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] 1. It is necessary to build a three-axis virtual joystick on the screen in advance, which limits the user to control the character only at the position of the joystick, causing inconvenience in operation
[0012] 2. To build a three-axis virtual joystick on the screen, it needs to occupy the space of the screen at all times
However, this also requires that the screen of the device used be able to detect pressure, that is, the device such as a mobile phone must be able to detect the pressure value at any position on the screen, which is too limited to be widely used

Method used

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  • Role movement control method and device for mobile games
  • Role movement control method and device for mobile games
  • Role movement control method and device for mobile games

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0062] seefigure 1 , which is a mobile game character movement control method of the present invention, which includes the steps of:

[0063] S1: Receive a touch signal and record the initial position of the touch point. Specifically, the S1 includes:

[0064] S11: receiving a touch signal;

[0065] S12: Execute loop detection of touch points. Specifically, when performing the step of loop detection of touch points, the detection is performed every 0.1 second.

[0066] S13: Record the position of the initial touch point, and draw an elastic ball.

[0067] S2: Detect the moving position of the touch point, calculate the distance value and angle value between the current touch point and the initial position, and control the moving distance and direction of the character. Specifically, the S2 includes:

[0068] S21: Detect the moving position of the touch point;

[0069] S22: Record the position information of the current touch point, and update the shape of the elastic bal...

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PUM

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Abstract

The invention relates to a role movement control method for mobile games. The method comprises following steps: receiving a touch signal, and recording an initial position of a touch point; detecting the movement position of the touch point, calculating distance value and angle value of the current touch point and the initial position, and controlling movement distance and direction of roles; controlling movement speed of roles by calculating movement speed of roles according to distance value; and concluding control over role movement when receiving a touch concluding signal. Compared with the prior art, the role movement control method and device for mobile games have following beneficial effects: by a touch mode, initial position of the touch point is recorded so that a player can conveniently finish touch operation in any region of a screen and is not limited by regions; meanwhile, movement direction and speed for roles can be controlled according to movement direction and speed so that speed of role movement can be controlled and the screen is not blocked. Meanwhile, the invention further provides a role movement control device for mobile games.

Description

technical field [0001] The present invention relates to a mobile game character movement control method, especially a control method capable of precisely controlling the movement of game characters; the present invention also relates to a control device for realizing the above method. Background technique [0002] At present, in mobile games, it is often necessary to control the movement of game characters. For example: in a random maze, there are all kinds of hostile NPCs. Players will be chased when they enter the hunting range of a certain hostile NPC, and a battle will be triggered when they enter the collision range. In order to efficiently obtain treasures from the maze, players will dodge hostile NPCs, which puts forward higher and more precise requirements for movement methods. [0003] In the prior art, the current mobile operation of MMORPG mobile games is mainly based on clicking. After clicking on a certain point on the map, the player will gradually move to the...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/041G06F3/0488
CPCG06F3/041G06F3/0488
Inventor 徐波
Owner GUANGZHOU DUOYI NETWORK TECH
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