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A real community 3D scene editing system based on PC

A 3D scene and editing system technology, applied in the field of 3D scene editing system in real communities, can solve the problems of long modeling cycle, difficult large-scale, low cost, high modeling cost, etc., to reduce time and labor cost input, scene storage The effect of shrinking capacity and lowering the editing threshold

Active Publication Date: 2021-03-09
黄奇坡
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the continuous development of computer hardware technology, the construction of 3D scenes is widely used in architectural design, real estate sales, urban planning, tourism services and other fields. At present, the establishment of 3D scenes is to directly perform 3D modeling after obtaining scene data for specific areas. , generally used for display on the PC side, there are shortcomings such as large scene capacity, high modeling cost, long modeling cycle, and high technical requirements for personnel. It is difficult to replicate technology in a short-term, large-scale, and low-cost, and it is also difficult to apply on mobile platforms. Expansion, with the popularity of mobile devices and the increase in demand, it is necessary to study a new scene construction technology and editing tools
[0003] The current common map editor is generally a game map creation tool used in computer games. By reusing limited art materials, it can design and develop map data such as scenes, levels, and terrain in games, and can control the map well. Capacity, to achieve the superposition of mobile applications, but the logic implementation of this type of editor is relatively simple, and it cannot build more complex patterns and house details in real communities

Method used

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  • A real community 3D scene editing system based on PC
  • A real community 3D scene editing system based on PC
  • A real community 3D scene editing system based on PC

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Experimental program
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Embodiment Construction

[0031] see Figure 1-3 , the present invention will be further explained below in conjunction with specific embodiment.

[0032] A PC-based real community three-dimensional scene editing system proposed by the present invention includes three entities, a PC client, a server end, and an art resource. The use of a PC-based real community three-dimensional scene editing system includes the following steps:

[0033] S1. The user uses the house editor to edit the house, and the art resources used in the house editor include art materials and material icons;

[0034] S2. The house style edited through the house editor will be saved to the backpack subsystem of the PC client;

[0035] S3. The user uses the community scene editor to edit the 3D scene of the community. The sources of materials edited by the community scene editor include: art materials, material icons and house styles stored in the backpack subsystem;

[0036] S4. The scene results edited by the community scene edito...

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PUM

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Abstract

The invention discloses a PC-based real community three-dimensional scene editing system, which includes three entities: a PC client, a server, and art resources. The PC client includes three subsystems: a community scene editor, a house editor, and a backpack; Described server end uses http or tcp protocol to establish connection with described PC client, is responsible for storing the editorial result that PC client uploads; Described art resource is a reusable three-dimensional model storehouse, comprises art material model, art Material icons and art resource charts, art materials are only packaged in the PC client, and only the corresponding material numbers in the art material table are stored in the server. The invention decomposes the three-dimensional model of the community into the smallest unit, constructs different types of communities by assembling materials, and reduces the time and labor cost input for repeated modeling of different communities.

Description

technical field [0001] The invention relates to a map editor for a three-dimensional virtual scene, in particular to a PC-based real community three-dimensional scene editing system. Background technique [0002] With the continuous development of computer hardware technology, the construction of 3D scenes is widely used in architectural design, real estate sales, urban planning, tourism services and other fields. At present, the establishment of 3D scenes is to directly perform 3D modeling after obtaining scene data for specific areas. , generally used for PC-side display, there are shortcomings such as large scene capacity, high modeling cost, long modeling cycle, and high technical requirements for personnel. It is difficult to replicate technology in a short-term, large-scale, and low-cost, and it is also difficult to apply on mobile platforms. Expansion, with the popularity of mobile devices and the increase in demand, it is necessary to study a new scene construction t...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T19/20
CPCG06T19/20
Inventor 何家军向騻邓晶汪流浪王承云
Owner 黄奇坡
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