A method for improving frame rate of depth map based on graph cut optimization
A depth map, frame rate technology, applied in the field of 3D video processing, can solve problems such as impracticality, blurred object edges, discontinuous motion vectors between blocks, etc.
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[0037] In order to describe the present invention in more detail, the technical solution of the present invention will be described in detail below with reference to the drawings and specific embodiments.
[0038] The method of the present invention is implemented on the coding framework of 3D-HEVC, which is based on the MVD format, and encodes the collected multiple viewpoint videos and corresponding depth maps into a 3D video bitstream. After the texture video and the depth data are decoded, additional intermediate viewpoints can be synthesized for display using depth image based rendering (DIBR).
[0039] Such as figure 1 As shown, the depth map frame rate improvement method based on the graph cut optimization of the present invention specifically includes the following steps:
[0040] Step 1. Depth frame skip at the encoding end: On the 3D video encoding end, the texture map and depth map of the multi-viewpoint are sequentially encoded in units of access units, and the depth map...
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