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Virtual reality system

A technology of virtual reality and motion simulation, applied in the field of virtual reality, can solve the problems of inability to move freely, no position tracking function, inability to simulate large space movement, etc., and achieve the effect of reducing dizziness

Inactive Publication Date: 2017-09-08
杭州幻行科技有限公司
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  • Abstract
  • Description
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AI Technical Summary

Problems solved by technology

[0005] Can’t move freely. At present, HTC’s Lighthouse system can only provide room-level location tracking. Although there are other location tracking systems on the market that can achieve a wider range of location tracking, the tracking range is limited after all, not to mention more mobile virtual devices. Real products don't even have position tracking at all, users can only sit on a chair to play, or stand on the ground to experience
[0006] The existing mainstream motion capture technology cannot track the movement of the subject at an infinite distance, and is limited by the laying and monitoring range of the equipment. Generally, it can only move within the range where the monitoring equipment is laid, and cannot simulate large-scale movement in any direction at an infinite distance (including mechanical movement of vehicles or movement of people or animals without vehicles)

Method used

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Embodiment Construction

[0041] The technical solution of the present invention will be described in further detail below in conjunction with the accompanying drawings and embodiments, and the following embodiments do not constitute a limitation of the present invention.

[0042] Such as figure 1 As shown, a virtual reality system in this embodiment includes a capture sensor, a control device, a VR display device and a motion simulation device, wherein:

[0043] The capture sensor is used to obtain the trigger information sent by the VR experiencer, and the capture sensor includes the somatosensory monitoring sensor or other sensors, or the button trigger, etc.;

[0044] The control device is configured to receive the trigger information obtained by the capture sensor, and generate a first control message for controlling the VR display device and a second control message for controlling the motion simulation device according to the received trigger information;

[0045] The VR display device is confi...

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Abstract

The invention discloses a virtual reality system. The virtual reality system comprises a capture sensor, a control device and a VR display device, and the virtual reality system also comprises a motion simulation device, wherein the capture sensor acquires triggering information sent out by a VR experiencer; the control device receives the triggering information acquired by the capture sensor; according to the received triggering information, a first control message used to control the VR display device and a second control message used to control the motion simulation device are generated; the VR display device plays VR preset contents corresponding to the triggering information according to the first control message; the motion simulation device conducts vector motion corresponding to the VR preset contents according to the second control message; and thus, the VR experiencer attaching the motion simulation device can experience motion feelings matched with the VR preset contents. According to the invention, motion tracking of an infinite distance can be achieved. In this way, more vivid application experience can be simulated; and the VR experiencer's vision and feelings would converge, and thus dizziness generation can be reduced.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, and in particular relates to a virtual reality system. Background technique [0002] One of the important characteristics of virtual reality (VR) is interactivity, which involves an important technology is motion capture: that is, the movement of the moving subject (VR experiencer) in real life should be faithfully fed back to the VR content scene, and generate Corresponding feedback or response. The current motion capture systems mainly include: mechanical, inertial, and optical motion capture systems, which mainly respond to the trajectory of the moving subject at a ratio of 1:1. For example, there is an existing universal walking platform, but it requires manual walking and 1:1 ratio tracking. [0003] However, there are currently many factors affecting its popularity in the field of VR hardware: [0004] Severe vertigo, I believe that most people who have experienced VR will be tro...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/011G06F2203/012
Inventor 吴宗明阎剑锋
Owner 杭州幻行科技有限公司
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