Method, device and computer-readable medium for video calling based on avatar

A video call and computer technology, which is applied in the field of communication, can solve the problems of less interesting communication and unfavorable user privacy, etc., and achieve the effects of increasing communication fun, good user experience and enriching user experience

Active Publication Date: 2020-07-28
SHANGHAI ZHANGMEN TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the existing technology, people replace their avatars in the video with static pictures, or add video pendants to their video avatars. This method is not conducive to the protection of user privacy, and it also reduces the fun of communication.

Method used

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  • Method, device and computer-readable medium for video calling based on avatar
  • Method, device and computer-readable medium for video calling based on avatar

Examples

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Embodiment Construction

[0071] The present invention will be described in further detail below in conjunction with the accompanying drawings.

[0072] In a typical configuration of the present application, the terminal, the device serving the network and the trusted party all include one or more processors (CPUs), input / output interfaces, network interfaces and memory.

[0073] Memory may include non-permanent storage in computer-readable media, in the form of random access memory (RAM) and / or nonvolatile memory, such as read-only memory (ROM) or flash RAM. Memory is an example of computer readable media.

[0074]Computer-readable media, including both permanent and non-permanent, removable and non-removable media, can be implemented by any method or technology for storage of information. Information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static rando...

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PUM

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Abstract

The purpose of this application is to provide a method and device for video calling based on virtual portraits. Compared with the prior art, this application obtains the first video information, and replaces the video portrait in the first video information with a virtual portrait, so as to determine the second video information containing the virtual portrait. In this way, the virtual portrait When used in a video call, it can increase communication fun and improve communication effects, thereby improving and enriching user experience.

Description

technical field [0001] The present application relates to the technical field of communication, and in particular to a technology of video calling based on virtual portraits. Background technique [0002] Video calls can help people thousands of miles apart to communicate and interact face-to-face in real time. In the prior art, people completely replace their avatars in the video with static pictures, or add video pendants to their video avatars. This method is not conducive to the protection of user privacy, and also reduces the fun of communication. Contents of the invention [0003] The purpose of this application is to provide a method and device for video calling based on virtual portraits. [0004] According to one aspect of the present application, there is provided a virtual portrait-based video call method at the first user equipment end, wherein the method includes: [0005] Acquiring first video information, wherein the first video information includes a vide...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N7/14G06K9/00G06T11/60
CPCH04N7/141G06T11/60G06V40/174G06V40/28H04N7/147G06V40/176G06T13/40
Inventor 马小捷胡晨鹏
Owner SHANGHAI ZHANGMEN TECH
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