A game scene rendering method

A game scene and texture technology, applied in the game field, can solve problems such as performance overhead, increase game memory consumption, increase the number of times of rendering and drawing, and achieve the effect of enhancing realism, lighting effects and weather effects

Pending Publication Date: 2018-12-11
HEFEI AIWAN CARTOON CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the case of a limited game viewing angle, some objects are actually completely blocked by other objects, and we cannot see them in the game viewing angle.
[0003] Without using any technology, these invisible objects will increase the consumption of game memory, and also increase the number of times of rendering and drawing, resulting in unnecessary performance overhead

Method used

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  • A game scene rendering method

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Embodiment

[0018] A game scene rendering method, please refer to the attached figure 1 As shown, it includes rendering module, resource management module, weather and lighting effect module and data management server. The scene model, texture model and game character model are produced, edited and used; the weather and lighting effect module is used to bake the rendered scene rendering map to achieve weather and lighting effects; the data management server is used to process the model data and rendering data are stored; the rendering method specifically includes:

[0019] S1. Read game scene resources, generate game scene models, and generate a unique signature code for each game scene model;

[0020] S2. Perform texture rendering on the game scene model in each game scene resource, generate a game scene rendering map, and set the position of each game scene rendering map;

[0021] S3. Bake each game scene rendering texture, and adjust the lighting effect of the texture through the wea...

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Abstract

The invention discloses a game scene rendering method. The rendering method specifically comprises the following steps: reading game scene resources, generating game scene models, and generating a unique characteristic mark code for each game scene model; carrying out texture rendering on the game scene model in each game scene resource, generating a game scene rendering texture, and setting the position of each game scene rendering texture; baking each game scene rendering map, and adjusting the lighting effect of the map through the weather and lighting effect module. The method divides andrenders the map module of the game scene, bakes the map of each scene, enhances the lighting effect and the weather effect of the game scene, and enhances the realistic feeling of the game experience.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a game scene rendering method. Background technique [0002] With the advancement of game technology, the production scale of game scenes is getting larger and larger, and there are more and more objects. But in the case of a limited game viewing angle, some objects are actually completely blocked by other objects, and we cannot see them in the game viewing angle. [0003] Without using any technology, these invisible objects will increase the consumption of game memory, and also increase the number of times of rendering and drawing, resulting in unnecessary performance overhead. Contents of the invention [0004] The purpose of the present invention is to overcome the deficiencies of the prior art and provide a game scene rendering method. The present invention divides and renders the map modules of the game scene, and bakes each scene map, thereby enhancing the lighting effect...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T15/50G06T11/00
CPCG06T15/005G06T11/001G06T15/50
Inventor 张明明
Owner HEFEI AIWAN CARTOON CO LTD
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