A virtual-real fusion method with specular objects and transparent objects in the scene
A technology for transparent objects and objects, applied in 3D image processing, image enhancement, instruments, etc., can solve problems such as impact
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[0061] The core content of the present invention is that reflection between objects is considered in the initial light source estimation, and a more accurate estimation result is obtained. The WardBRDF model parameters of specular objects, the refractive index and color attenuation coefficient of transparent objects are estimated, and the position of the light source is optimized at the same time. Using the estimated light source and model parameters for differential rendering, a more realistic virtual-real fusion effect is obtained.
[0062] In order to make the purpose of the present invention, technical scheme and advantage clearer, further detailed description is done below in conjunction with accompanying drawing and example:
[0063] 1.1 Use an RGB-D camera to shoot scenes with specular objects and transparent objects, and obtain depth images and color images from different perspectives; perform 3D reconstruction of the scene, and obtain the 3D model positions of mirror ...
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