Matcap map-based role rendering method, device and equipment

A texture and character technology, applied in the field of game software, which can solve the problems of unrealistic character rendering, complex calculation, and high cost.

Pending Publication Date: 2019-10-22
杭州绝地科技股份有限公司
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AI Technical Summary

Problems solved by technology

However, the physics-based rendering method completely simulates the laws of physics, and there are many complex calculations. For low-end devices such as mobile platforms, the cost of rendering using the physically-based rendering method will be relatively large, thereby reducing the rendering cost. frame rate
The basic Matcap rendering method, although efficient, is relatively simple in rendering performance, and may not meet the requirements of art in character rendering, which ultimately makes character rendering unreal

Method used

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  • Matcap map-based role rendering method, device and equipment
  • Matcap map-based role rendering method, device and equipment
  • Matcap map-based role rendering method, device and equipment

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Embodiment Construction

[0044] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings. It should be understood that the specific embodiments described here are only used to explain the present invention, and are not intended to limit the present invention.

[0045] Matcap is a method of rendering using a specific material ball map as the current material view space environment map. Among them, the shader map used is generally the rendering result of a sphere produced by art. Because the rendering information has been rendered in the texture in advance, the rendering efficiency is very efficient using the Matcap rendering method. However, this rendering method can only contain one kind of rendering information, and the rendering result is relatively simple, making the final rendering unreal.

[0046] In order to allow low-end devices to have an effic...

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Abstract

The invention discloses a Matcap map-based role rendering method, a device and equipment, and relates to the technical field of game software. The method comprises the following steps of: manufacturing a plurality of Matcap maps; each Matcap map is enabled to contain one kind of rendering information, so that each Matcap map contains one kind of rendering information; therefore, one kind of rendering information is expanded into multiple kinds of rendering information; arranging and combining all the Matcap chartlets into one chartlet, so as to obtain a plurality of chartlets; and the combinedmap sampling coordinates are used to render various rendering information in sequence, so that the requirement that various rendering information needs to be used in a role rendering process is met,finally, role rendering is similar to a result based on physical rendering, and a real high-quality role is rendered. Moreover, the high-quality role rendering is realized through a plurality of Matcap maps, and complex calculation is not needed, so that the method has high efficiency.

Description

technical field [0001] The present invention relates to the technical field of game software, in particular to a method, device and equipment for rendering a role based on Matcap textures. Background technique [0002] In games, in order to improve user experience, character rendering is generally required to have strong authenticity. [0003] Currently, in order to make the character have high-quality effects, the character is usually rendered using a physically-based rendering method. However, the physics-based rendering method completely simulates the laws of physics, and there are many complex calculations. For low-end devices such as mobile platforms, the cost of using the physically-based rendering method for rendering will be relatively large, thereby reducing the rendering cost. frame rate. Although the basic Matcap rendering method is efficient, its rendering performance is relatively simple, and it may not meet the requirements of art in character rendering, whic...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00
CPCG06T15/00
Inventor 陈曙龚勋
Owner 杭州绝地科技股份有限公司
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