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Virtual object movement behavior control method and device and electronic equipment

A virtual object and control method technology, applied in the field of human-computer interaction, can solve problems such as rigidity, virtual object shaking, and poor performance of collision avoidance algorithms

Active Publication Date: 2020-01-24
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, since multiple collision avoidance algorithms are required to meet the requirements of no collision between virtual objects, there will be conflicts between the algorithms, resulting in poor performance of the collision avoidance algorithm in the process of moving and interacting with virtual objects. Unnatural conditions such as jitters, jerkiness, and non-compliance with social rules

Method used

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  • Virtual object movement behavior control method and device and electronic equipment
  • Virtual object movement behavior control method and device and electronic equipment
  • Virtual object movement behavior control method and device and electronic equipment

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Embodiment Construction

[0033] The technical solutions of the present invention will be clearly and completely described below in conjunction with the embodiments. Obviously, the described embodiments are part of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0034] Considering that in the existing virtual object movement interaction based on the collision avoidance algorithm, there are unnatural situations such as movement jitter, bluntness, and non-compliance with social rules, the embodiment of the present invention provides a virtual object movement behavior control method, device and The electronic device can improve the naturalness of movement and interaction between virtual objects, and effectively improve the performance of the first virtual object in terms of smoothne...

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Abstract

The invention provides a virtual object movement behavior control method and device and electronic equipment, and relates to the technical field of man-machine interaction. The control method comprises the steps of obtaining a second virtual object with an interference relationship with a first virtual object; obtaining a first state vector of the first virtual object and a second state vector ofthe second virtual object; predicting a target movement result of the first virtual object based on the first state vector, the second state vector and a pre-trained neural network model, wherein thetarget movement result comprises a target movement direction angle and a target movement speed corresponding to the target movement direction angle; and controlling the first virtual object to move according to the predicted target movement result. According to the method, the naturalness of movement interaction between the virtual objects can be improved, and the performance of the first virtualobject in terms of the movement smoothness, the social rule consistency, the naturalness and the like is effectively improved.

Description

technical field [0001] The present invention relates to the technical field of human-computer interaction, in particular to a method, device and electronic equipment for controlling the movement behavior of a virtual object. Background technique [0002] When virtual objects such as game characters and game vehicles currently on the market are moving and interacting, most of the moving methods are defined by rules such as behavior trees. When this method is actually implemented, a collision avoidance algorithm is usually used to avoid collisions of virtual objects during the mobile interaction process; typically, in RTS (Real-Time Strategy Game, real-time strategy game) games, games moving at a certain speed Characters use related algorithms based on ORCA (Optimal Reciprocal Collision Avoidance, optimal mutual collision avoidance) to avoid the blocking of friendly forces to achieve collision avoidance. [0003] However, since multiple collision avoidance algorithms are requ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/822
CPCA63F13/52A63F13/822
Inventor 丁彧周驰范长杰
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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