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123 results about "Behavior Trees" patented technology

Behavior trees are a formal, graphical modelling language used primarily in systems and software engineering. Behavior trees employ a well-defined notation to unambiguously represent the hundreds or even thousands of natural language requirements that are typically used to express the stakeholder needs for a large-scale software-integrated system.

Rule engine configuration method and device, server and readable storage medium

ActiveCN113065656AThe configuration process is updated in real timeKnowledge representationCode compilationLogisimProcessing
The invention is suitable for the technical field of artificial intelligence, and particularly relates to a rule engine configuration method and device, a server and a readable storage medium, wherein the method comprises the steps: obtaining a business file, and triggering a configuration process; in response to the configuration process, extracting parameter information in the service class file; performing aggregation processing on the parameter information to obtain condition nodes and logic nodes; forming a behavior tree according to the condition nodes and the logic nodes: generating an editing instruction according to the behavior tree, sending the editing instruction to the user terminal, the editing instruction being used for instructing the user terminal to return a rule file to an expert system in the server; and generating a rule engine in the expert system according to the rule file returned by the user terminal. Therefore, in the embodiment of the invention, once other service scenes need to be converted or the rule engine needs to be updated, the rule can be directly changed again by a service analyst, the method can adapt to multiple service scenes, and in addition, the configuration process of the rule engine can also be updated in real time.
Owner:龙马智芯(珠海横琴)科技有限公司

Robot control method, device and equipment and medium

The embodiment of the invention discloses a robot control method, device and equipment and a medium. The method comprises the steps of receiving external event information, responding to external event trigger of an external event acting to a robot, and determining the current event information executed by the current child node in a robot behavior tree; based on a preset event priority, accordingto the external event information and the current event information executed by the current child node, determining a target child node currently to be executed in the robot behavior tree; and according to the target child node, switching the executing state of the robot, and controlling the target child node to perform associated behavior actions. The embodiment of the invention utilizes the external event to trigger the robot behavior tree, so that the robot can freely switch the current executing state according to the external event information and the current event information executed by the current child node, therefore the timely response to the external event is achieved, and the executing state of robot tasks can be planed from a macro perspective.
Owner:BOZHON PRECISION IND TECH CO LTD +1

Mission editing method and device, terminal and storage medium

The invention provides a mission editing method and device, a terminal and a storage medium. According to the method, a blueprint is constructed for each entity in a to-be-edited mission, and a mission is generated on the basis of the blueprint of each entity in the to-be-edited mission, wherein at least one trigger for each entity is hooked in the blueprint of the entity, and the trigger of eachentity indicates an event for triggering the entity, the condition that the entity is successfully triggered by the event and execution behaviors of the entity after the entity is successfully triggered by the event. The entities in the missions serve as units to generate the triggers corresponding to the entities respectively, the triggers in the missions can be managed conveniently with the entities as the units, and the mission maintenance efficiency is improved. Besides, the triggers of the entities are generated with the events, the conditions and the execution behaviors as the standard.Compared with a behavior tree mechanism in the prior art, the complexity of triggering logic is reduced.
Owner:SHENZHEN TENCENT INFORMATION TECH CO LTD

Distributed simulation platform based on behavior tree

The invention discloses a distributed simulation platform based on a behavior tree. Model behaviors are designed through a behavior tree method, the design is direct and convenient, the model behaviors can be dynamically adjusted in a visual behavior tree mode before a simulation system operates, a simulation platform calls the model behaviors according to an adjusted logic sequence, and the modelbehaviors can be changed quickly and dynamically; the simulation platform comprises a model behavior design tool, a model behavior development tool, a scenario generation tool, a system operation control tool and a distributed computer adapter, the five tools form a complete whole, a user can control full-cycle use of the whole simulation system through the five tools, and the use efficiency of the system is greatly improved; a model used by the simulation platform is in a dynamic link library form, so that a model source code can be effectively protected; and the used scenario file format, model behavior description file format and model initialization file format are XML file formats, so that the method has very strong universality.
Owner:中国航天系统科学与工程研究院

Emergency event simulation method used for driverless car training simulation

The invention discloses an emergency event simulation method used for driverless car training simulation. The method is realized through the following ways: firstly, carrying out analysis and classification on a typical emergency event; then, carrying out text description on the emergency event, and appointing the main body, the behavior and the object of the emergency event; then, carrying out logic expression on a behavior relationship which may be related by the emergency event; and finally, adopting a behavior tree method to simulate the emergency event so as to improve the training efficiency of the intelligent behavior of a driverless car. The emergency event simulation method which is put forward by the invention has good fidelity and universality, and a technical scheme can be provided for quickly training and evaluating the danger perception ability of the intelligent behavior of the driverless car.
Owner:SOUTHEAST UNIV

A behavior execution method, a behavior tree generation method and device and a computer device

The present application relates to a behavior execution method, a behavior tree generation method and device and a computer device. The behavior execution method includes: searching a control node inthe behavior tree; when the searched control node is a node configured with a selection attribute, selecting a behavior node matching the selection attribute; acquiring a conditional attribute in thebehavior node; when it is determined that the behavior corresponding to the behavior node satisfies the execution condition according to the condition attribute, executing the behavior corresponding to the behavior node. The scheme provided by the present application can improve the implementation efficiency of the artificial intelligence behavior.
Owner:TENCENT TECH (SHENZHEN) CO LTD
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