Method and system for constructing AI model
A technology for building methods and models, applied in the field of game control, can solve the problem of spending a lot of time and energy, and achieve the effect of improving efficiency, saving time and energy, reusability and improving efficiency
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[0038] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.
[0039] Such as figure 1 As shown, a method for building an AI model includes:
[0040] S1. Select an AI model, and add a behavior tree component to the AI model;
[0041] S2. Add various behavior tree nodes corresponding to various behavior tree node scripts to the behavior tree component through behavior tree node scripts with multiple perception capabilities;
[0042] S3. Combine multiple behavior tree nodes according to the implementation logic of multiple behavior capabilities to obtain a general AI model;
[0043] S4. Generate an AI model corresponding to each role according to the general AI model;
[0044] S5. Add basic attributes to the behavior tree component of the AI model corresponding to each rol...
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