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Method and system for constructing AI model

A technology for building methods and models, applied in the field of game control, can solve the problem of spending a lot of time and energy, and achieve the effect of improving efficiency, saving time and energy, reusability and improving efficiency

Inactive Publication Date: 2018-04-13
WUHAN AR SHOW SOFTWARE CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The present invention provides a method and system for building an AI model, which solves the technical problem in the prior art that it takes a lot of time and energy to write a different AI for each character with different behaviors to realize its functions

Method used

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  • Method and system for constructing AI model

Examples

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Embodiment Construction

[0038] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0039] Such as figure 1 As shown, a method for building an AI model includes:

[0040] S1. Select an AI model, and add a behavior tree component to the AI ​​model;

[0041] S2. Add various behavior tree nodes corresponding to various behavior tree node scripts to the behavior tree component through behavior tree node scripts with multiple perception capabilities;

[0042] S3. Combine multiple behavior tree nodes according to the implementation logic of multiple behavior capabilities to obtain a general AI model;

[0043] S4. Generate an AI model corresponding to each role according to the general AI model;

[0044] S5. Add basic attributes to the behavior tree component of the AI ​​model corresponding to each rol...

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PUM

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Abstract

The invention discloses a method and system for constructing an AI model. The method comprises the steps of S1, selecting an AI model and adding a behavior tree component to the AI model; S2, adding aplurality of behavior tree nodes corresponding to a plurality of behavior tree node scripts to the behavior tree component through a plurality of behavior-aware behavior tree node scripts; S3, combining the plurality of behavior tree nodes according to implementation logic of a plurality of behavior capabilities to obtain a general AI model; S4, generating AI models corresponding to each character according to the general AI model; S5, adding basic attributes to the behavior tree component of the AI model corresponding to each character through a basic attribute script of each character; S6,controlling the display or hiding state of each behavior tree node in the behavior tree component of the AI model corresponding to each character through the script for controlling the display or hiding of the behavior tree node of each character. The method and system have the advantage that all the characters share one AI so as to greatly improve the efficiency of developing the AI.

Description

technical field [0001] The invention relates to the field of game control, in particular to a method and system for building an AI model. Background technique [0002] AI is the soul of the game. The AI ​​(artificial intelligence) level of the characters in the game directly determines the thrill, excitement and fun of the game. An excellent game will make people unable to put it down. In order to make the enemy characters no longer just sluggishly go straight to the player, but to fight, counterattack, ask for help, avoid, etc. in a sophisticated and cunning way, the traditional method is to write different AI for each character with different behaviors. To realize its function, it takes a lot of time and energy during the development of the game. Contents of the invention [0003] The present invention provides a method and system for building an AI model, which solves the technical problem in the prior art that it takes a lot of time and energy to write a different AI ...

Claims

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Application Information

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IPC IPC(8): A63F13/60
CPCA63F13/60
Inventor 胡德志孙碧亮章涵
Owner WUHAN AR SHOW SOFTWARE CO LTD
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