Generation method, apparatus and device for AI behavior tree of test robot
A robot and behavioral technology, applied in the field of AI behavior tree generation, can solve the problems of low generation efficiency and complex generation process of AI behavior tree, and achieve the effect of improving generation efficiency and efficiency
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[0043] Before introducing this application, the AI behavior tree will be described in detail below:
[0044] figure 1 A schematic diagram of an AI behavior tree provided for existing technologies, such as figure 1 As shown, the AI behavior tree includes three branches, namely patrol (Patrol), attack (Attack), and escape (Retreat). These three branches can be regarded as the three major behaviors (Behavior) of the test robot. Of course, if There are more behaviors, and you can continue to add new branches in the root node. The principle of the AI behavior tree is: search the tree through some conditions in a top-down order, finally determine the behavior (leaf node) that needs to be done, and execute it.
[0045] It should be noted that the above three major behaviors are not the result of real decision-making, they are just a type, and the behaviors of the real AI behavior tree are all on the leaf nodes. These leaf nodes are generally called action nodes (Action Node) ...
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