Mission editing method and device, terminal and storage medium

A level and editing technology, applied in the field of level editing, can solve problems such as complex trigger logic and complex maintenance

Active Publication Date: 2019-06-07
SHENZHEN TENCENT INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Although the existing technology can implement trigger editing based on the playmaker plug-in and Behaviac plug-in; however, the playmaker plug-in uses a state machine mechanism, and every time a new state is added, the jump relationship between the new state and all previous states needs to be maintained, and there are often maintenance problems. ;Although the Behaviac plug-in reduces the maintenance complexity, because it uses the behavior tree mechanism that actively senses external changes and polls each child node through the root node to achieve behavior jumps, there are often problems with complex trigger logic

Method used

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  • Mission editing method and device, terminal and storage medium
  • Mission editing method and device, terminal and storage medium
  • Mission editing method and device, terminal and storage medium

Examples

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Embodiment

[0030] The embodiment of the present application provides a level editing method, device, terminal and storage medium. The level editing method can determine the entity to be edited in the level to be edited based on the entity editing interface exposed by the level to be edited, and then construct each entity Blueprints to generate levels.

[0031] A game usually consists of at least one level, which can be considered as a game scene with gameplay. Editing the level in the game is a very important link in the game development process.

[0032] In this application, the game scene in the level can be regarded as an entity, and the elements with interactive behavior in the game scene can be regarded as an entity. When developing game levels, game development programmers can communicate with game planners to determine the entities in the level that need to be further edited by non-game development programmers (such as planners, artists, audio personnel, etc.); correspondingly, T...

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Abstract

The invention provides a mission editing method and device, a terminal and a storage medium. According to the method, a blueprint is constructed for each entity in a to-be-edited mission, and a mission is generated on the basis of the blueprint of each entity in the to-be-edited mission, wherein at least one trigger for each entity is hooked in the blueprint of the entity, and the trigger of eachentity indicates an event for triggering the entity, the condition that the entity is successfully triggered by the event and execution behaviors of the entity after the entity is successfully triggered by the event. The entities in the missions serve as units to generate the triggers corresponding to the entities respectively, the triggers in the missions can be managed conveniently with the entities as the units, and the mission maintenance efficiency is improved. Besides, the triggers of the entities are generated with the events, the conditions and the execution behaviors as the standard.Compared with a behavior tree mechanism in the prior art, the complexity of triggering logic is reduced.

Description

technical field [0001] The present invention relates to the technical field of level editing, and more specifically, to a level editing method, device, terminal and storage medium. Background technique [0002] As the player's requirements for the gameplay gradually become higher, the game levels become more and more abundant. At present, the game level editing is usually realized through the Unity engine and the Unreal engine. During the game level editing process, the trigger logic of the level can be abstracted as a trigger. [0003] Although the existing technology can implement trigger editing based on the playmaker plug-in and the Behaviac plug-in; however, the playmaker plug-in uses a state machine mechanism, and every time a new state is added, it is necessary to maintain the jump relationship between the new state and all previous states, and there are often maintenance problems. ;Although the Behaviac plug-in reduces the maintenance complexity, because it uses the...

Claims

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Application Information

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IPC IPC(8): A63F13/60
Inventor 潘豪
Owner SHENZHEN TENCENT INFORMATION TECH CO LTD
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