Game intelligent body action sequence generation method based on fuzzy behavior tree
An action sequence and agent technology, applied in the field of artificial intelligence, can solve problems such as complex state variable behavior logic, and achieve fast, reliable and accurate calculations
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[0047] The embodiments of the present invention will be further described below in conjunction with the accompanying drawings, but the implementation of the present invention is not limited thereto.
[0048] Such as figure 1 , the main flow of the game agent action sequence generation method based on fuzzy behavior tree includes the following steps:
[0049] (a) Input the state variables of the fuzzy behavior tree file and the game agent;
[0050] (b) Analyzing the fuzzy behavior tree file and constructing the fuzzy behavior tree;
[0051] (c) Calculate the execution expectations of action nodes with expected values, and update the execution expectations of all nodes from bottom to top;
[0052] (d) traverse and execute the fuzzy behavior tree to generate action sequences;
[0053] (e) Output sequence of actions.
[0054] Step (a) allows the user to input a fuzzy behavior tree file and a set of state variables for game agents. The described fuzzy behavior tree file includ...
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