Graphics engine and graphics processing method suitable for player
A graphics engine and graphics processing technology, applied in the direction of image communication, selective content distribution, electrical components, etc., to achieve the effect of ensuring the effect
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Embodiment 1
[0045] figure 1 A schematic diagram of the architecture of the graphics engine 1 according to Embodiment 1 of the present application is shown. The graphics engine 1 may include:
[0046] (1) Engine scene layer (Scene) 2.
[0047] The engine scene layer 2 is used to execute graphics processing operations according to preset logic.
[0048] Wherein, executing the graphics processing operation according to the preset logic includes: interacting with a player based on a predetermined transmission protocol to obtain playback data, and executing the graphics processing operation according to the playback data and the preset logic.
[0049] The engine scene layer 2 is used as the core of the graphics engine 1 and is used to realize engine functions, and the preset logic (set) is encapsulated inside. These preset logic (collection) can include control, scene, node or sub-node (Node, SpriteNode, LabelNode), action (Action), texture (Texture), font (Font), coloring (Shader), physica...
Embodiment 2
[0086] image 3 A flowchart of a graphics processing method suitable for a player according to Embodiment 2 of the present application is schematically shown. The method can be run in a mobile terminal. like image 3 As shown, the method may include steps S300-S302, wherein:
[0087] Step S300, perform data interaction with the player through the graphics engine to obtain playback data.
[0088] Step S302, based on the playback data and preset logic, perform graphics processing operations on the next frame of the player through the graphics engine.
[0089] The graphics engine may be the graphics engine described in Embodiment 1.
[0090] In an exemplary embodiment, a transmission protocol (such as a data format, etc.) for interaction is pre-agreed between the graphics engine and the player, so as to realize effective interaction between the two.
[0091] In an exemplary embodiment, the playing data includes video playing progress of the player.
[0092] like Figure 4 ...
Embodiment 3
[0108] Figure 9 It schematically shows a block diagram of a graphics processing system suitable for a player according to Embodiment 3 of the present application. The graphics processing system suitable for a player can be divided into one or more program modules, and one or more program modules are divided into It is stored in a storage medium and executed by one or more processors to complete the embodiments of the present application. The program modules referred to in the embodiments of the present application refer to a series of computer program instruction segments capable of accomplishing specific functions. The following description will specifically introduce the functions of each program module in this embodiment.
[0109] like Figure 9 As shown, the graphics processing system 900 suitable for players may include an interaction module 910 and a graphics processing module 920, wherein:
[0110] The interaction module 910 is used for performing data interaction wi...
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