Information interaction method, device and electronic device in game

An information interaction and game technology, applied in the game field, can solve the problems that affect the player's game experience, it is difficult to find the infiltrating party, and the game progress is slow, so as to improve the game rhythm, promote the game process and improve the progress speed

Active Publication Date: 2022-07-12
网易(上海)网络有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In related technologies, especially in the early stage of the game, it is difficult for the chasing party to find the infiltrating party by virtue of its own basic skills and visual inspection ability, which leads to slow progress of the game and procrastinated game rhythm, which affects the player's game experience

Method used

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  • Information interaction method, device and electronic device in game
  • Information interaction method, device and electronic device in game
  • Information interaction method, device and electronic device in game

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Embodiment Construction

[0034] In order to make the purposes, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, but not all of them. example. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts shall fall within the protection scope of the present invention.

[0035] First, the terms involved in this application are introduced:

[0036] (1) Virtual scene (game scene)

[0037] A virtual scene is a virtual scene displayed (or provided) when an application is running on a terminal or server. Optionally, the virtual scene is a simulated environment of the real world, or a semi-simulated and semi-fictional virtual environment, or a purely fictional virtual ...

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PUM

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Abstract

The present invention provides an information interaction method, device and electronic device in a game; wherein, the method includes: determining that a first virtual object performs a first target interaction operation with respect to a target object in a game scene, and controlling the generation of an interactive operation with the first virtual object Corresponding clue information, and associate the clue information with the target object, and the target object is at least one of the following: a second virtual object, a non-player character and a virtual item; The clue information corresponding to the virtual object, based on the clue information, the identification information corresponding to the first virtual object is displayed in the graphical user interface corresponding to the second virtual object. This method can promote the progress of the game between the offensive and defensive sides, improve the progress speed of the game, and improve the game rhythm, thereby improving the player's game experience.

Description

technical field [0001] The present invention relates to the technical field of games, and in particular, to a method, apparatus and electronic device for information interaction in games. Background technique [0002] In stealth games, multiple players in the same game are divided into two camps, the stealth side and the chasing side. The infiltrating party sneaks into a designated place to perform a mission. During the execution of the mission, it may be necessary to disguise and obtain relevant mission information. The pursuit party needs to identify and hunt down the infiltrating party from the crowd to prevent the infiltrating party from performing the mission. In related technologies, especially in the early stage of the game, it is difficult for the chasing party to detect the infiltrating party by virtue of its own basic skills and visual ability, resulting in slow progress of the game and slow game rhythm, which affects the player's game experience. SUMMARY OF THE ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/57A63F13/537
CPCA63F13/57A63F13/537A63F2300/308
Inventor 韩易忱
Owner 网易(上海)网络有限公司
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