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Illumination determination method for volume cloud in virtual environment, related equipment and storage medium

A technology of virtual environment and determination method, applied in the field of virtual reality, can solve the problems of real scene deviation and concentration effect, and achieve the effect of improving authenticity

Active Publication Date: 2021-10-01
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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Problems solved by technology

[0006] This application provides a method for determining the illumination of volumetric clouds in a virtual environment, related equipment, and storage media to solve the problem that when there are moving objects in the area of ​​volumetric clouds in the virtual scene, the concentration of the volumetric clouds after rendering is affected by the presence of moving objects , leading to the problem of deviation from the simulated real scene

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  • Illumination determination method for volume cloud in virtual environment, related equipment and storage medium
  • Illumination determination method for volume cloud in virtual environment, related equipment and storage medium
  • Illumination determination method for volume cloud in virtual environment, related equipment and storage medium

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[0054] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, but not all of them. All other embodiments obtained by persons of ordinary skill in the art based on the embodiments in the present application without creative efforts shall fall within the protection scope of the present application.

[0055] In the embodiment of the present application, a method for determining the illumination of volumetric clouds in a virtual environment is provided, which is mainly used to solve the problem that when there are moving objects in the area of ​​volumetric clouds in the virtual scene, the concentration of volumetric clouds is affected ...

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Abstract

The invention relates to an illumination determination method for a volume cloud in a virtual environment, related equipment and a storage medium. The method comprises the following steps of: determining a theoretical illumination value of any pixel of a volume cloud in a current frame of virtual image; determining occlusion change information of the current frame of virtual image relative to N frames of images before the current frame of virtual image in any pixel; determining a mixing coefficient corresponding to any pixel according to the occlusion change information of the current frame of virtual image relative to N frames of images before the current frame of virtual image in any pixel; and according to the mixing coefficient, mixing the illumination value of any pixel in the Nth frame of image and the theoretical illumination value to obtain the illumination value of any pixel in the current frame of virtual image. The method and the device are used for solving the problem that when a moving object exists in a volume cloud area in a virtual scene, the concentration after volume cloud rendering is affected by the moving object, and deviation exists between the volume cloud and a simulated real scene.

Description

technical field [0001] The present application relates to the field of virtual reality technology, and in particular to a method for determining illumination of volumetric clouds in a virtual environment, related equipment and storage media. Background technique [0002] Volumetric Clouds, generally called volumetric clouds or volumetric fog, volumetric clouds in virtual reality scenes such as games use image engines to simulate the translucent and irregular performance of real clouds and fog. [0003] Ray Marching (English name: Ray Marching) is a commonly used technique for rendering light in the process of making volumetric clouds or volumetric fog, and is used for fast rendering of real-time scenes. The main rendering idea is: simulate the camera position, according to the expansion angle of the viewing frustum, take the camera position as the origin, and emit rays step by step. When the ray hits the object, return its depth information. If the maximum distance to the vi...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/50G06T15/60
CPCG06T15/50G06T15/60
Inventor 严士东
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD