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Cross-layer scheduling method and system based on OSG rendering 3D Tiles model and electronic equipment

A scheduling method and model technology, applied in the field of OSG 3D rendering, can solve the problem of slow rendering rendering speed and other problems, and achieve the effect of solving overlapping effects, improving the speed of loading rendering and display, and the effect of model display is smooth.

Active Publication Date: 2022-03-11
埃洛克航空科技(北京)有限公司
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Problems solved by technology

[0005] The main purpose of the present invention is to provide a cross-layer scheduling method and system based on OSG rendering 3DTiles model to solve the problems of slow scheduling rendering speed and superimposed display of parent nodes and child nodes in traditional OSG-based three-dimensional engine rendering scheduling

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  • Cross-layer scheduling method and system based on OSG rendering 3D Tiles model and electronic equipment
  • Cross-layer scheduling method and system based on OSG rendering 3D Tiles model and electronic equipment
  • Cross-layer scheduling method and system based on OSG rendering 3D Tiles model and electronic equipment

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[0053] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0054] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It should be understood that the data so used may be interchanged under appropriate...

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Abstract

The invention discloses a cross-layer scheduling method and system for rendering a 3DTiles model based on OSG, and electronic equipment. The method comprises the following steps: loading 3DTiles model data; in an OSG frame cycle, aiming at each frame in the 3DTiles model data, updating a loadable model rendering state set in a viewport; and setting rendering state attributes according to the types of the model nodes in the loadable model rendering state set, and adding the model nodes with the set rendering state attributes into a rendering queue. According to the method, when the OSG loads the 3D Tiles model data, the child nodes and the father nodes are loaded at the same time by updating the loadable model rendering state set in the viewport and setting the rendering state attributes, the loading and rendering display speed of the 3D Tiles model data in the OSG is increased, the model display effect is smoother, and the user experience is improved. And the problem that data of the child node model and the father node model are mutually overlapped and influenced when being loaded at the same time is solved.

Description

technical field [0001] The invention relates to the field of OSG three-dimensional rendering, in particular to a cross-layer scheduling method, system and electronic equipment for rendering 3DTiles models based on OSG. Background technique [0002] When loading models in the traditional OSG (OpenSceneGraph) 3D rendering engine, layered loading is achieved through LOD (Levels of Detail, multi-level of detail), but the data loading of LOD nodes will be slow due to network speed or system scheduling problems, and the scheduling of parent nodes When rendering data with child nodes, the replacement of the LOD parent node is to wait for all its child node data scheduling to be completed before loading the child nodes at one time, and then replace the parent node, resulting in slower scheduling and rendering speed. [0003] Moreover, even if the parent node and the child node are loaded at the same time, because the LOD level of the parent node and the child node are different, the...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/445G06T15/00G06T19/20
CPCG06F9/44521G06T15/005G06T19/20
Inventor 赵彬锋张帅
Owner 埃洛克航空科技(北京)有限公司
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