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Gaming machine

a technology of a game machine and a payout rate, applied in the field of games, to achieve the effect of increasing the expectation and excitement of players, enhancing the interest in games, and increasing the payout ra

Inactive Publication Date: 2005-08-04
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0016] According to the present invention, a variable display game similar to the first game of the same kind is conducted as the second game under a condition beneficial for a player that one or more specific symbols appear and the payout rate becomes high. Thereby, connection between the first game and the second game can be raised and interest for games can be enhanced. Therefore, when the second game is executed, expectation and excitement of a player can be raised. And since it is determined on a basis of a result of the first game whether or not the second game conducted under a more beneficial condition for the player is executed, interest and concern for the first game can be raised, thus interest for games can be improved.
[0017] Here, in a case that the number of specific symbol is determined based on the symbol or the symbol combination stopped and displayed in the first game by the second game controller, since the number of the specific symbol utilized in the second game is affected by the result in the first game, connection between the first game and the second game can be improved. Thereby, interest and concern for both the first game and the second game can be increasingly raised and interest for whole game can be improved.
[0018] According to the present invention, it can be provided the gaming machine through which interest of the player for games can be improved.

Problems solved by technology

However, the second game in the conventional gaming machine scarcely concerns with the first game, therefore it is not enough to raise interest for games so that the player is not tired.

Method used

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Embodiment Construction

[0038] An embodiment of the present invention will be described with reference to the drawings.

[0039] In the embodiment described hereinafter, it will be described a video-slot machine in which the present invention is adopted, the video-slot machine being embodied as the preferred embodiment of the gaming machine according to the present invention.

[0040]FIG. 1 is a perspective view schematically showing one example of a gaming machine according to the present invention.

[0041] A gaming machine 2 has a cabinet 30 in central front of which it is formed a plane inclined somewhat in a rearward direction against a vertical direction. On the inclined plane, two display devices 32 (upper display device 32U and lower display device 32D) are formed so that two display devices are arranged in an up-and-down relation.

[0042] Here, in the gaming machine of the present invention, the number of the display devices are not especially limited, thus it is not necessary to arrange two display devi...

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PUM

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Abstract

It is disclosed a gaming machine comprising: a display device; a first game controller for executing a first game in which symbols are scrolled in each of plural rows on the display device and a game result is determined corresponding to the symbol or a symbol combination stopped and displayed on the display device; a determination device for determining whether or not a predetermined condition is realized in the first game; and a second game controller for executing a second game in which the symbols are scrolled in each of plural rows on the display device when the determination device determines that the predetermined condition is realized in the first game; wherein the second game controller substitutes one or more symbols displayed while being scrolled on the display device to one or more specific symbols each of which is replaceable by any one of all kinds of the symbols; and wherein the second game controller makes a probability capable of winning in the second game higher than a probability capable of winning in the first game and makes a payout rate in the second game higher than a payout rate in the first game.

Description

CROSS-REFERENCE TO THE RELATED APPLICATION (S) [0001] This application is based upon and claims a priority from the prior Japanese Patent Application No. 2004-022228 filed on Jan. 29, 2004, the entire contents of which are incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a gaming machine in which a first game is executed in a normal state and a second game is executed under a rule different from that of the first game if a specific condition is realized. [0004] 2. Description of Related Art [0005] Conventionally, a video-slot machine and a slot machine (hereinafter, such machines are sometimes called as slot machine and the like) are generally well-known and favored as gaming machines in which winning states are determined based on symbol combinations and coins such as medals are paid out according to the symbol combination. In the slot machine and the like, when a start lever is operated after coi...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G07F17/32A63F5/04
CPCG07F17/3202G07F17/3267G07F17/3244
Inventor TACHIKAWA, MOTOAKI
Owner UNIVERSAL ENTERTAINMENT CORP
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