Method For Playing A Card Game

a card game and card game technology, applied in the field of card game methods, can solve the problems of all other players losing their wagers, players still losing when the player, etc., and achieve the effect of generating additional unpredictability, excitement and revenu

Inactive Publication Date: 2012-03-22
CHAMBERLAIN RONALD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0004]It is one object of the present invention to provide a card game that is similar to blackjack but which generates additional unpredictability, excitement, and revenue for both players and casinos.

Problems solved by technology

On the other hand, prospective, players are always looking for new card games that are challenging and exciting.
Even if the dealer also busts, the player still loses when the player busts.
A blackjack by the dealer ends the game, causing all other players to lose their wagers.

Method used

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  • Method For Playing A Card Game
  • Method For Playing A Card Game
  • Method For Playing A Card Game

Examples

Experimental program
Comparison scheme
Effect test

first embodiment

[0028]In accordance with this embodiment of the invention, the first step of the game is to provide a plurality of decks of cards. Next, the player, or each player, places his Ante. The minimum and maximum amount of the Ante is determined by the house. Next, the dealer deals an initial two-card hand. Preferably, the dealer deals the initial two-card hand in a left-to-right motion starting from the dealer's left. The cards are dealt face down. The dealer also deals himself an initial two-card hand. The player then views his cards and then decides whether to stay or fold. If the player decides to stay, he must place a bet to receive additional cards. Next, it is determined if the point value of the player's initial two-card hand is fifteen. If the player's hand has a point value of fifteen, then the player is provided with an opportunity to double down on the player's bet and take only one additional card. The additional card is dealt face up. In this case, the player will complete th...

example 1

[0030]

Dealer's Hand:Four Cards(4, 8, 8, ACE)Point Value: 21Player:Four Cards(3, 5, 7, 7)Point Value: 22Winner: Player

example 2

[0031]

Dealer's Hand:Five(2, 4, 4, 7, 8)Point Value: 25Player:Four Cards(3, 4, 7, 9)Point Value: 23Winner: Dealer

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PUM

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Abstract

A method of playing a card game. The first step is to provide a deck of cards, wherein each playing card has a specific numeric value. A player places an Ante. The dealer then deals an initial hand of two cards face down to the dealer and to the player. The player views the initial hand of two cards in order to decide whether to stay or fold. The player forfeits his ante if the player decides to fold. Next, the player places a bet if the player decides to stay. The player then reveals his cards. The next step is to determine if the point value of the player's initial two-card hand is fourteen or fifteen. If the player's initial two-card hand has a point value of fourteen or fifteen, then the player is provided with an option to either (i) double down on the player's bet and take only one additional card, or (ii) not double down on the player's bet and take two additional cards. Thereafter, the dealer deals either the single additional card or the two additional cards face up to the player, depending upon the player's decision. If the player's initial two-card hand does not have a point value of fourteen or fifteen, then the player is required to take two additional cards. These additional two cards are dealt face up. The player's hand may never contain more than four cards. The dealer continues to deal cards to himself until the point value of the dealer's hand is greater than or equal to twenty one. The player loses if the point value of his hand exceeds twenty-five. The player wins if the player's hand has a point value of twenty-five and the dealer's hand has a point value that does not equal twenty-five, or if the point value of the player's hand is less than twenty-five and the point value of the dealer's hand is greater than twenty-five. There are other scenarios in which the player can win and there are scenarios in which the dealer can win.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is a continuation-in-part of U.S. application Ser. No. 12 / 255,159, filed Oct. 21, 2008, which claims the benefit of U.S. provisional application No. 60 / 981,533, filed Oct. 22, 2007. The entire disclosures of U.S. application Ser. Nos. 12 / 255,159 and 60 / 981,533 are hereby incorporated by reference. This application also claims the benefit of U.S. provisional application 61 / 318,507, filed Mar. 29, 2010. The entire disclosure of U.S. application No. 61 / 318,507 is hereby incorporated by reference.TECHNICAL FIELD[0002]The present invention generally relates a method for playing a card game.BACKGROUND ART[0003]Casinos and wagering establishments are always looking for new, novel and exciting card games that entice players to play such card games and hold the players' interest. Exciting card games increase revenues to casinos and wagering establishments. On the other hand, prospective, players are always looking for new card gam...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F1/00
CPCA63F1/00G07F17/3293G07F17/32A63F2001/003
Inventor CHAMBERLAIN, RONALD
Owner CHAMBERLAIN RONALD
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