OPENGL to OPENGLó±ES translator and OPENGLó±ES emulator
一种翻译过程、翻译算法的技术,应用在三维应用开发领域,能够解决资源浪费性能、丢失、没有考虑多个纹理等问题
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[0035] To address the deficiencies of the prior art, embodiments of the present invention wrap OpenGL applications at runtime with a small configurable layer between the application and the OpenGL|ES rendering engine. This layer performs optimized game-agnostic translations with most common OpenGL APIs and extensions. Using this solution, the visual performance in OpenGL|ES should provide similar results or at least a very good approximation to the native OpenGL graphics system.
[0036] In the drawings and in connection with the description of the embodiments of the invention the following symbols are used:
[0037] ArrV is a two-dimensional data array used to store the position data of vertex elements, with a size of m×4;
[0038] ArrC is a two-dimensional data array used to store the color data of vertex elements, with a size of m×4;
[0039] ArrN is a two-dimensional data array used to store the normal data of vertex elements, with a size of m×3;
[0040] ArrT0 is used ...
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