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Multi-player video game system

A technology for video games, games, applied in the field of multi-player interactive video game systems

Inactive Publication Date: 2011-06-29
TAG NETWORKS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

These system challenges are compounded for multiplayer games

Method used

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  • Multi-player video game system
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Examples

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Embodiment Construction

[0033] Referring now in detail to the embodiments, examples of which are illustrated in the accompanying drawings. In the following detailed description, numerous specific details are set forth in order to provide a thorough understanding of the present invention. It will be apparent, however, to one skilled in the art that the present invention may be practiced without these specific details. In other instances, well-known methods, procedures, components, and circuits have not been described in detail so as not to unnecessarily obscure aspects of the described embodiments.

[0034] This specification describes an improved system for providing interactive video games using networks such as those found in satellite systems, cable television systems (CATV), the Internet, wide area networks, local area networks, and / or telephone systems. As described below, the system utilizes efficient digitization of video game content corresponding to frames and / or fields of video game graphi...

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Abstract

A video-game system includes a network, a plurality of user devices and a server each coupled to the network. The plurality of user devices are each configured to receive information corresponding to at least one user action for a respective user, to transmit the information corresponding to at least the one user action for the respective user using the network, to receive video-game content using the network and to display the video-game content. The server is configured to receive the information corresponding to at least the one user action for the respective user from one or more of the plurality of user devices and to transmit the video-game content. The server includes a memory storing a video game and a controller configured to execute the video game such that sets of users play the video game substantially simultaneously.

Description

technical field [0001] The present invention relates generally to interactive video game systems, and more particularly to multiplayer interactive video game systems. Background technique [0002] Video games are a popular form of entertainment. In a multiplayer game, two or more people play simultaneously in a common simulated environment, especially as more users are able to interact with each other using a network such as the World Wide Web (WWW), also known as the Internet. Multiplayer games are becoming more and more common. Implementing video games in a networked environment presents several challenges. [0003] In particular, video games, especially those that provide high quality graphics, can generate data streams with a maximum data rate that is a substantial fraction of the data rate communication capacity available in the network. The data rate also varies significantly over time, depending on how often the game state of each game is modified or updated. This...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/12
CPCA63F13/12A63F2300/538A63F2300/50A63F2300/409A63F13/30A63F13/338A63F13/355
Inventor R·克雷格C·W·默瑟U·西格蒙德
Owner TAG NETWORKS