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Quality guarantee method for mobile game service

A technology for service quality assurance and service quality requirements, applied in the field of mobile games

Active Publication Date: 2008-06-04
ZTE CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, there is no QoS technology specifically for mobile games, but it is an inevitable topic in mobile games

Method used

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  • Quality guarantee method for mobile game service
  • Quality guarantee method for mobile game service
  • Quality guarantee method for mobile game service

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Experimental program
Comparison scheme
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Embodiment Construction

[0025] Below in conjunction with accompanying drawing, the present invention will be described in further detail:

[0026] This method first classifies various data transmitted in mobile games; then sets the priority of various services according to the characteristics of these categories and combined with QoS requirements (such as: reliability, real-time and orderly, etc.); finally Different protocols are used for delivery of various types of services and their priorities. The work of the receiving end is a reverse process. Firstly, the protocol type of the received data is distinguished, and then processed according to the priority and service category. See the whole process figure 2 .

[0027] Service classification has two meanings, one is to classify the mobile game itself; the other is to classify the data exchanged in the mobile game. The purpose of classification is to set priorities according to different game types and data types, and select different protocol ty...

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Abstract

The invention discloses a method for ensuring the QoS of the mobile game. For the time being, the technology specially aiming at the QoS of the mobile game does not come into being, however, the technology is an inevitable topic in the mobile game. In order to solve the problem, the method for ensuring the QoS of the mobile game comprises the following steps: (1) the system sets various mobile games at three priorities according to the QoS requirement: high priority, medium priority and low priority; (2) the mobile game with a high priority is transmitted according to the reduced multiple type protocol and the mobile game with a medium priority is transmitted according to the partially-discarded type protocol, and the mobile game with a low priority is transmitted according to the reliable-long-time type protocol. The invention is applicable to various mobile games.

Description

technical field [0001] The invention relates to mobile games, and is a method for ensuring the service quality of mobile games. Background technique [0002] In order to facilitate the management and distribution of game content, as well as the control of game service providers and the guarantee of service quality, mobile operators are building a unified game platform, and various game applications are accessed through a unified game server. Different types of games are accessed through a unified game server. Unified mobile game server architecture, such as figure 1 . [0003] The existing QoS (Quality of Service) technology is mainly designed according to the characteristics of different network levels to improve the service quality of channel transmission. IETF proposes integrated service (IntServ, Integrated Service), resource reservation protocol (RSVP, Resource Reservation Protocol) and differentiated service (DiffServ, Differentiated Service) to guarantee QoS. At p...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/16H04L29/06H04L12/56H04L1/16
Inventor 顾翀刘安王坚齐延明
Owner ZTE CORP