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Game system, lobby server device, game terminal

A technology of game terminals and game systems, which is applied in indoor games, video games, sports accessories, etc., and can solve problems such as prolonged time required for grouping

Inactive Publication Date: 2012-03-21
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the above game system, there is a disadvantage that the time required for grouping increases as the number of games that can be selected relative to the number of game terminals increases

Method used

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  • Game system, lobby server device, game terminal
  • Game system, lobby server device, game terminal
  • Game system, lobby server device, game terminal

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0039] Hereinafter, embodiments of the present invention will be described with reference to the drawings. However, the present invention is not limited to the embodiment described below, and various modifications and applications produced by modifying this embodiment can be included in its technical scope.

[0040] figure 1 is a block diagram showing the overall configuration of the game system 100 according to one embodiment of the present invention. As shown in this figure, the game system 100 has a plurality of game terminals A1 to A3, B1 to B3, C1 to C3, . . . , and a lobby server device 40 . A plurality of game terminals A1 to A3, B1 to B3, C1 to C3, . . . are respectively located in a plurality of game locations A, B C, . Each gaming location is, for example, a location where visitors are allowed to use gaming terminals for profit, and each gaming location has a router 20 . Each gaming terminal can be used to play multiple games ( Figure 14 Shown are four games GA...

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PUM

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Abstract

Provided is a game system (100). The game system (100) is provided with a plurality of game terminals usable to play a plurality of games and a lobby server device (40). Each game terminal selects one of the games on the basis of the operation of an operation unit (230) by a player and sends selection data indicating the result of the selection to the lobby server device (40). The lobby server device (40) counts the number of selected times of each game using the selection data and transmits, to each game terminal, schedule data which in principle associates, on the basis of the number of selected times, each schedule period with a game selected most frequently in a counting period corresponding to the schedule period. Each game terminal outputs, on the basis of the schedule data, information accelerating the selection of a game corresponding to the schedule period in each schedule period.

Description

technical field [0001] The present invention relates to a technique for grouping game terminals for a multiplayer participation type online game (multiplayer online game) in which a group including a plurality of game terminals is used. Background technique [0002] There is known a game system in which each of a plurality of game terminals selects a game from a plurality of types of multiplayer online games, wherein a lobby server device selects a game for the same game. Gaming terminals are grouped. On the other hand, Japanese Patent Publication No. 3730248 ( Figure 5 ) describes a technique for matching opponents in a knockout match, regardless of the stage of the knockout match. [0003] In the above game system, there is a disadvantage that as the number of games that can be selected with respect to the number of game terminals increases, the time required for grouping increases. Therefore, by applying the technology described in Japanese Patent Publication No. 37302...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/12A63F13/10A63F13/33A63F13/35A63F13/45A63F13/48A63F13/795
CPCA63F2300/513A63F2300/636A63F2300/5593A63F13/12A63F13/77A63F13/352A63F13/48
Inventor 犬伏崇成田顺彦
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD