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Method and server for sending message in user group

A user group and server technology, applied in the Internet field, can solve problems such as group message reminders that cannot be realized in games

Active Publication Date: 2016-08-24
BEIJING QIHOO TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the state of not logging in to the game server, it is impossible to realize the reminder of the group message of the game

Method used

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  • Method and server for sending message in user group
  • Method and server for sending message in user group
  • Method and server for sending message in user group

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Experimental program
Comparison scheme
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Embodiment Construction

[0066] The following describes the implementation of the present invention in detail with the drawings and embodiments, so as to fully understand and implement the implementation process of how the present invention uses technical means to solve technical problems and achieve technical effects.

[0067] Such as figure 1 Shown is a method for a web game service server to send messages in a user group according to the first embodiment of the present invention, including:

[0068] Step 101: Prestore the identification information of the logged-in user of each browser terminal in the web game service server, and synchronize the game information of the corresponding user with the game server according to the identification information;

[0069] Specifically, step 101 is: the identification information of the logged-in user of each browser terminal is pre-stored in the web game service server, and the identification information is used as the content to send synchronization request informat...

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PUM

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Abstract

The invention discloses a method and a server of sending user group intra-group messages. The method includes that identification information of a login user of each browser terminal is pre-stored in a webgame business server, synchronization of game information of corresponding to the user is achieved according to the identification information and the game server, the webgame business server acquires inter-group messages corresponding to the login user from the synchronous game information, and the webgame server send the intra-group messages corresponding to the login user to a corresponding browser terminal to display according to the preset identification information of the login user. The method and the server of sending the user group intra-group messages solves the problems that under the condition that a browser game user does not log in the game server, game group messages which belong to the user and are stored in the game server are acquired.

Description

Technical field [0001] The present invention relates to the field of Internet technology, in particular, to a method and server for sending messages in user groups. Background technique [0002] Based on the rapid development of the Internet, web games (Webgames), also known as web games, and endless online games, or page games for short, have developed rapidly and have become the mainstream of current video games. [0003] This web game is a web browser-based online multiplayer interactive game. There is no need to download the client. Just open the IE webpage and you can enter the game in 10 seconds. There is no problem of insufficient machine configuration. The most important thing is to close or switch. Extremely convenient, especially suitable for office workers. [0004] Since its birth and development, web games are roughly divided into three types: one is a virtual community based on a web browser, using PHP / ASP / Perl and other interpreted language programs; the other is base...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/08H04L29/06H04L12/58
Inventor 张菊元赵肖勇左文平任寰
Owner BEIJING QIHOO TECH CO LTD