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Pixel opacity for augmented reality

A technology of transparent pixels and imaging, applied in the field of virtual reality technology

Active Publication Date: 2013-11-13
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

As an emerging technology, augmented reality presents many challenges and design constraints: from generating virtual objects and images to make them appear more realistic in real-world environments, to developing optics that are small and precise enough to implement in wearable display devices

Method used

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  • Pixel opacity for augmented reality
  • Pixel opacity for augmented reality
  • Pixel opacity for augmented reality

Examples

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Embodiment Construction

[0012] Embodiments of pixel opacity for augmented reality are described. As mentioned above, one challenge in implementing augmented reality is generating virtual images such that they appear realistic in real-world environments when viewed by a user through a wearable display device such as a head-mounted display (HMD). When a virtual image such as any type of object, video, text, graphics, etc. is displayed on a real environment, the virtual image appears semi-transparent to the user. Pixel Opacity for Augmented Reality provides a technique for enhancing the contrast of a virtual image relative to an image of the environment when the virtual image is displayed as appearing as part of the environment without requiring the virtual image to appear translucent.

[0013] In various embodiments, an imaging application is implemented to generate a virtual image for display to appear as a portion of the surrounding environment when viewed by a user through a left and right display l...

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Abstract

In embodiments of pixel opacity for augmented reality, a display lens system includes a first display panel that displays a virtual image generated to appear as part of an environment viewed through optical lenses. A second display panel displays an environment image of the environment as viewed through the optical lenses, and the environment image includes opaque pixels that form a black silhouette of the virtual image. The display lens system also includes a beam-splitter panel to transmit light of the environment image and reflect light of the virtual image to form a composite image that appears as the virtual image displayed over the opaque pixels of the environment image.

Description

technical field [0001] The invention relates to imaging technology, in particular to virtual reality technology. Background technique [0002] Virtual reality can be thought of as a computer-generated simulated environment in which a user has an apparent physical presence. A virtual reality experience can be generated in 3D and viewed with a head-mounted display (HMD) such as glasses, or other wearable display device that has a near-eye display panel as a lens to display the virtual reality in place of the actual environment environment. However, augmented reality provides that the user can still view the surrounding environment through the display lenses of the glasses or other wearable display device, but also see images of virtual objects that are generated for display and appear as part of the environment. Augmented reality can include any type of input, such as audio and tactile input, as well as virtual images, graphics and video that enhance or enhance the environme...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01G06F3/14
CPCG09G5/00G02B23/10G02B27/0172G02B2027/0138G09G2380/02
Inventor D·D·伯恩
Owner MICROSOFT TECH LICENSING LLC