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Cursor control method and system and control device

A control device and cursor control technology, applied in sports accessories, instruments, indoor games, etc., can solve the problem of not being able to point to the one-to-one position corresponding to the cursor.

Inactive Publication Date: 2014-01-22
SHENZHEN HEZHI CHUANGYING ELECTRONICS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The technical problem to be solved by the present invention is to provide a cursor control method, system and control device for the defects of the prior art that the above-mentioned inability to realize the realism of pointing and hitting or the one-to-one position correspondence between the controller pointing and the cursor , which can realize the realism of pointing and hitting or the one-to-one correspondence between the controller pointing and the cursor position

Method used

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  • Cursor control method and system and control device
  • Cursor control method and system and control device

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Embodiment Construction

[0054] figure 1 It is a flowchart of Embodiment 1 of the cursor control method of the present invention, and the cursor control method includes:

[0055] A. Before use, on the spatial position in front of the screen of the display device, determine the corresponding boundary three-dimensional motion data when the control device controls the cursor to reach the screen boundary of the display device;

[0056] B. When in use, the control device senses its own three-dimensional motion data;

[0057] C. Determine whether the sensed three-dimensional motion data reaches or exceeds the boundary three-dimensional motion data, if not, then convert the sensed three-dimensional motion data into relative two-dimensional coordinates of the cursor and send them to the display device; if so, stop sending data Or transmit the two-dimensional coordinates of the cursor obtained by converting the three-dimensional movement data to the display device, and the cursor will remain on the boundary o...

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Abstract

The invention discloses a cursor control method and system and a control device. The cursor control method includes the steps of before use, at the spatial position in front of a screen of a display device, determining corresponding boundary three-dimensional movement data when the control device controls a cursor to reach the boundary of the screen of the display device, during use, enabling the control device to sense three-dimensional movement data of the control device, judging whether the sensed three-dimensional movement data reach or exceed the boundary three-dimensional movement data or not, if the sensed three-dimensional movement data do not reach or exceed the boundary three-dimensional movement data, converting the sensed three-dimensional movement data into relative two-dimensional coordinates of the cursor, transmitting the two-dimensional coordinates to the display device, if the sensed three-dimensional movement data reach or exceed the boundary three-dimensional movement data, stopping transmitting data or transmitting cursor two-dimensional coordinate data obtained by the fact that cursor two-dimensional coordinates obtained by converting the three-dimensional movement data are perpendicularly mapped to the nearest boundary of the screen to the display device, and enabling the cursor to be kept in the boundary of the screen. By means of the technical scheme, the reality sense of sensitive operation can be brought to a user in a gunplay game. In cursor control systems of other kinds of application, the cursor control method can achieve one-to-one position corresponding between the control device and the cursor as well.

Description

technical field [0001] The invention relates to the field of graphics control, in particular to a cursor control method, system and control device. Background technique [0002] Currently in the research and development of the gun game product test, it is found that when the inertial gun points to the inside of the screen, the cursor is consistent with the direction of the gun, but when the gun points beyond the edge of the screen, the cursor will stay on the edge of the screen. If the pointing of the gun returns to the movement , the cursor will not be consistent with the pointing of the muzzle, but will start to move back from the screen boundary in the same way as the relative coordinates of the cursor. At this time, the cursor will maintain a distance difference from the inertial muzzle, and this distance difference is the gun At this time, there is no way to realize the realism of pointing and hitting when playing a gunfight game, that is, it is impossible to realize th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/219G06F3/0346
Inventor 罗富强
Owner SHENZHEN HEZHI CHUANGYING ELECTRONICS
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