A 3D artificial object model deformation method
A technology of man-made objects and models, which is applied in the field of deformation of three-dimensional man-made object models, and can solve problems such as inability to handle
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[0041] See figure 1 Shown is a flowchart of a method for deforming a three-dimensional man-made object model of the present invention.
[0042] The method includes the following steps:
[0043] Step S1: Obtain the primitive body of the three-dimensional man-made object model component.
[0044] Obtaining the primitive body of the 3D man-made object model part includes the following steps:
[0045] Calculate the tightest directed bounding box of 3D man-made object model parts based on Rotating calipers algorithm;
[0046] Calculate the skeleton of 3D man-made object model parts based on the surface mesh shrinkage algorithm;
[0047] According to the distance from the sample point on the skeleton to the surface, a radius is obtained. All skeleton points have a radius, and a generalized cylinder can be generated. The center line of the cylinder is the skeleton, and the radius changes with the thickness of the model;
[0048] The maximum value of the minimum volume of the directed bounding bo...
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