Graphics memory load mask for graphics processing
A main memory and mask technology, applied in the field of accessing graphics memory, can solve problems such as occupation
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[0018] The present invention relates generally to graphics processing, and more specifically to the control of the operation of loading data into a graphics memory (GMEM). Since loading data to GMEM can occupy valuable processing cycles or other valuable device resources, it may be advantageous to skip loading data to GMEM if such loading is not needed.
[0019] Unless it has been explicitly written to a resource such as GMEM by a "clear" command to clear a region of memory or a block transfer (Blt) command to move a block of data, a driver (e.g., a graphics driver) can All pixels are loaded into GMEM before any rendering commands (eg, drawing commands) are executed. Clear and Blt commands give the driver the extent of the regions presented, and thus inform the driver of regions that do not need to be loaded. No other operation gives this hint to the driver via the device driver interface (DDI). In fact, applications will very often write to every pixel via normal rendering ...
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