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Method and system for assisting in aiming

A technology of motion direction and target, applied in sports accessories, indoor games, video games, etc., can solve problems such as high operation requirements, wrong attacks, frequent attacks, etc., and achieve the effect of improving game experience

Active Publication Date: 2016-05-25
GUANGZHOU YINHAN TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In Moba (MultiplayerOnlineBattleArena, multiplayer online tactical arena) mobile games with high operation requirements, when the player chooses the target to attack, the traditional method is to manually click on the target. Due to the limited size of the mobile phone screen, the operation is very inconvenient. If the player deviates from the target, will generate false attacks
[0003] For non-locking attack skills in mobile games, the target is moving, and the skill is aimed at the target direction when the skill is released, but the target has already moved when the damage is calculated after the skill is released, which often leads to the failure of the target. In PC games, players often need to predict the position of the target through consciousness to release skills, but in mobile games, such operations are too demanding and frequent, and the method of conscious judgment is not applicable

Method used

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  • Method and system for assisting in aiming
  • Method and system for assisting in aiming

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Embodiment Construction

[0027] The present invention will be further described below in combination with specific embodiments.

[0028] The method of the present invention to assist aiming, such as figure 1 shown, including steps:

[0029] Step s101 , during the process of the character's skill attack, track the change of the attack direction, and preliminarily select the object with the smallest angle from the current direction from all attackable objects as the attack target.

[0030] In the game, players play a role and use various skills to attack other objects, thereby improving scores and rankings. With the movement of the character and the change of the scene, the orientation of the skill attack is constantly changing. This method aims to make fine-tuning based on the current orientation to obtain an efficient and accurate attack. Therefore, it is first necessary to track the change of the attack orientation in real time and clarify the current orientation. .

[0031] There are many attacka...

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Abstract

The invention discloses a method and a system for assisting in aiming. An object the angle between which and the current orientation is minimum is firstly selected as an attacking target, the trajectory of the target is predicated by combining the movement law of the target, the position of the trajectory in which a bullet collides the target is calculated, the orientation is adjusted by the position and skills are released. Compared with traditional method of manually determining the attacking target and the attacking direction, the method and system for assisting in aiming provided by the invention have obvious advantages on accuracy, convenience and efficiency, and the game experience of players is greatly enhanced.

Description

technical field [0001] The invention relates to the technical field of mobile games, in particular to a method and system for assisting aiming. Background technique [0002] In Moba (MultiplayerOnlineBattleArena, multiplayer online tactical arena) mobile games with high operation requirements, when the player chooses the target to attack, the traditional method is to manually click on the target. Due to the limited size of the mobile phone screen, the operation is very inconvenient. If the player deviates from the target, will generate false attacks. [0003] For non-locking attack skills in mobile games, the target is moving, and the skill is aimed at the target direction when the skill is released, but the target has already moved when the damage is calculated after the skill is released, which often leads to the failure of the target. In PC games, players often need to predict the position of the target through consciousness to release skills, but in mobile games, such o...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/837A63F13/53
CPCA63F13/00A63F2300/64A63F2300/8076
Inventor 江杰明程胜强叶嘉顺孙宪峰
Owner GUANGZHOU YINHAN TECH CO LTD
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