A simulation robot fish control method and device based on extreme learning machine
An extreme learning machine and control method technology, applied in the field of underwater robotic fish, can solve problems such as unsatisfactory, robotic fish interference control effect, etc., and achieve the effect of shortening the distance
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[0059] The embodiment of the present invention provides a control method and device for a simulated robotic fish based on an extreme learning machine. The position of the robotic fish is determined by the extreme learning machine and the hitting point is determined according to the positions of the robotic fish and the water polo, so that a corresponding action strategy is adopted. It solves the problem that the existing point-to-point control algorithm has an unsatisfactory control effect on the robot fish caused by the uncertainty of the environmental factors around the robot fish and the fluctuation of the bionic water during the swimming process of the robot fish. question.
[0060] In order to make the purpose, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of t...
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