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Method for free motion in VR scene

A scene, free technology, applied in the field of virtual reality, can solve the problem of not being able to experience the fun of exploring the game world

Inactive Publication Date: 2017-08-18
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] When the player is experiencing the game in the VR scene, he often needs to control the character in the game to move. However, in the existing technology, the player can only control the game character in the designed scene map by pressing the direction key. In the process of displacement, you can't experience the fun of exploring the game world

Method used

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  • Method for free motion in VR scene

Examples

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Embodiment Construction

[0021] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0022] figure 1 For the flow chart of the method for freely moving in a VR scene according to the present invention, reference will be made below figure 1 , the method for freely moving in a VR scene of the present invention is described in detail.

[0023] In step 101, objects in the VR scene are pre-marked as target objects;

[0024] In this step, objects in the VR scene that the player can move to are marked in advance, and the marked object is used as a target object to determine whether the player can move to a relevant location.

[0025] In step 102, whether the object in the collision detection VR scene is the target object, if so, record the collision poin...

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PUM

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Abstract

A method for free motion in a VR scene comprises the steps that an object in the VR scene is marked in advance and taken as a target object; whether the object in the VR scene is a target object is detected by collision, and a collision point will be recorded if the object is the target object; and a player is moved to the collision point. The method for the free motion in the VR scene provided by the invention is characterized in that a VR handle controller receives the player's pressing instruction, and the target object in the VR scene is recognized; and the VR handle controller is used to receive the player's release instruction, and the player is moved to the collision point. In this way, the player can search a scene world in a game according to own wills so as to enjoy the game.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a method for freely moving in a VR scene. Background technique [0002] When the player experiences the game in the VR scene, he often needs to control the character in the game to move, but in the existing technology, the player can only control the game character in the designed scene map by pressing the direction key During the displacement process, you cannot experience the fun of exploring the game world. [0003] To this end, a method for free movement in VR scenes is proposed, which can actively identify the scene world in the game according to the player's exploration needs, and move the player to the relevant scene world according to the recognition result, so that the player can experience the exploration game The pleasures of the world become urgent problems. Contents of the invention [0004] In order to solve the shortcomings of the existing technology, t...

Claims

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Application Information

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IPC IPC(8): G06F3/01G06T19/00A63F13/56A63F13/57A63F13/53
CPCG06F3/011A63F13/53A63F13/56A63F13/57G06T19/00
Inventor 金永明
Owner SNAIL GAMES
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