Method for cancelling behavior in mobile terminal game

A behavior and game character technology, applied in the field of mobile games, can solve the problems of affecting normal operation, increasing misoperation, crowded button area, etc., to achieve the effect of improving operability, preventing misoperation, and reducing misclicks

Active Publication Date: 2017-09-08
GUANGZHOU AIYOU INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this way, when canceling the unfinished action and clicking the cancel button, it is more likely to accidentally click the skill button. In addition, it is easy to click the cancel button when clicking the skill button. Therefore, using this method, it will Complicates the operation and increases the possibility of misuse, and adding extra buttons will also make the already crowded button area more crowded
[0007] The method (2) is not only very easy to cause misoperation, but also affects normal operation
During normal operations, players generally do not release the joystick when using skills, so it is easy to accidentally take a step after using skills and trigger the cancellation of unfinished actions, resulting in misoperation or affecting normal operations

Method used

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  • Method for cancelling behavior in mobile terminal game

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Embodiment Construction

[0022] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings. It should be understood that the specific embodiments described herein are only used to explain the present invention, but not to limit the present invention.

[0023] like figure 1 As shown, an embodiment of the present invention provides a method for canceling behavior in a mobile game, including the following steps:

[0024] S1, monitor the screen click event, and filter out the events that satisfy the click of the non-button area;

[0025] S2, when S1 occurs, record the current game time point;

[0026] S3, obtain the event behavior queue based on the timeline of the current game character;

[0027] S4, stop the event behavior queue, and stop the update operation of the event behavior queue;

[0028] S5, traverse the event behavior queue stopped in S4, an...

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Abstract

The invention discloses a method for cancelling a behavior in a mobile terminal game and relates to the technical field of the mobile terminal game. According to the method, a non-button area of a screen, instead of a button, is clicked. A player usually puts the two hands above a rocker rod and a button area in an operation process and usually does not operate a blank area, so that the method provided by the embodiment of the invention can greatly promote the operability and faulty operation is difficult to occur in the operation process; the condition of mistaken clicking is further reduced in the manner of limiting the blank area for cancelling operation; besides, in the method, the behavior cancellation is realized in the manner of clicking the non-button area of the screen and no behavior cancelling button is additionally added to the button area, so that the button area is prevented from becoming jammed and the original operation function is not influenced by the modification.

Description

technical field [0001] The present invention relates to the technical field of mobile games, in particular to a method for canceling behavior in a mobile game. Background technique [0002] At present, in mobile games, there are usually two ways to cancel the character's unfinished action: [0003] (1) A cancel button is added, and the unfinished action can be canceled by clicking the cancel button. [0004] (2) Bind the cancel action to the joystick, and cancel by dragging the joystick. [0005] However, both approaches have some drawbacks: [0006] In the (1) method, the cancel button is generally placed on the non-joystick side of the screen, near the skill button. In this case, when you cancel the unfinished action and click the cancel button, it is more likely to click the skill button by mistake. In addition, it is easy to click the cancel button by mistake when clicking the skill button. Therefore, using this method, will It complicates the operation and increases...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/822A63F13/55A63F13/214A63F13/92A63F13/42
CPCA63F13/214A63F13/42A63F13/55A63F13/822A63F13/92
Inventor 胡凡张雄全
Owner GUANGZHOU AIYOU INFORMATION TECH
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