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Processing method and device of ambient occlusion (AO)

An ambient light occlusion and processing method technology, applied in the field of three-dimensional image rendering, can solve problems such as large computational overhead and poor self-shadowing effect, and achieve the effect of overall self-shadowing effect

Active Publication Date: 2018-01-26
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0011] Embodiments of the present invention provide a method and device for processing ambient light occlusion, so as to at least solve the technical problem that the self-shadowing effect obtained by the ambient light occlusion calculation method provided in the related art is poor and requires a large calculation overhead

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  • Processing method and device of ambient occlusion (AO)

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Embodiment Construction

[0038] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0039] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a processing method and device of ambient occlusion (AO). The method includes: respectively selecting a corresponding reference vertex for each vertex on a target mesh object in a vertex set of a source mesh object; acquiring values of three-dimensional spatial distances between the reference vertices and the corresponding vertices on the target mesh object, and normalizingthe values of three-dimensional spatial distances to obtain vertex occlusion values; and storing the vertex occlusion values into data channels of the corresponding vertices on the target mesh object. The method solves technical problems that self-shadowing effects obtained by ambient occlusion calculation manners provided in the related art are poorer and require higher calculation overheads.

Description

technical field [0001] The present invention relates to the field of three-dimensional image rendering, in particular to a processing method and device for ambient light shading. Background technique [0002] At present, the real-time rendering of the leaf grid adopted in the related art is usually formed by intersecting the surfaces of multiple two-dimensional geometric bodies with leaf cluster textures. figure 1 is a schematic diagram of an application example of a cross plane method according to the related art. Such as figure 1 As shown in , due to the existence of intersecting planes, the user can observe the plane with the leaf texture from different angles. The key to this processing method is to select different cross planes for different 3D objects (such as trees, flowers, hair) that can be represented by the cross plane method in the current running game environment, and the texture can also be realized with the corresponding plane. The ingenious combination ena...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T15/60
Inventor 黄馥霖
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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