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Game player game name generating method and system

A name and game technology, applied in the field of games, can solve problems such as + more than two characters, inconsistency, similar player names, etc., and achieve the effect of smooth semantics and connotation

Active Publication Date: 2018-02-23
GUANGZHOU DUOYI NETWORK TECH +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] However, for the first mode above, the adjectives need to be set manually, and there is no guarantee that the adjectives are applicable to both male and female players
The short name can be either generated or preset. The preset type will cause a large number of players with similar names when the amount of preset data is small, which cannot meet the needs of individual expression
[0008] The defect of the second mode is that the random name is ugly, and it is easy to cause a one-character surname + more than two-character first name, which does not conform to practical habits

Method used

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  • Game player game name generating method and system
  • Game player game name generating method and system
  • Game player game name generating method and system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0073] see figure 1 , which is a flow chart of the steps of the method for generating the game name of the player in the present invention. A method for generating a player's game name, comprising the following steps:

[0074] S1: Receive the name parameters set by the player; the parameters include: desired length, gender, and style type; the style types include European and American styles and Chinese, Japanese, and Korean styles. Among them, the names of European and American styles are generally longer, while the names of Chinese, Japanese and Korean styles are shorter.

[0075] S2: Determine the style type; if it is Chinese, Japanese and Korean style, perform step S3; if it is European and American style, perform step S6;

[0076] S3: Calculate the number of special symbols according to the expected length, and obtain the length of the name in plain text. Please also see figure 2 , which is a flow chart of step S3 of the present invention. Wherein, the ste...

Embodiment 2

[0109] In order to realize the method for generating a player's game name in Embodiment 1, Embodiment 2 also provides a system for generating a player's game name. details as follows:

[0110] see Figure 4 , which is a block diagram of the player's game name generating system of the present invention. The present invention also provides a generation system for a player's game name, which includes a parameter receiving module 1, a first judgment module 2, a calculation module 3, a second judgment module 4, a prefix generation module 5, a name generation module 6 and a symbol insertion module 7.

[0111] The parameter receiving module 1 is used to receive the name parameter set by the player and send it to the first judging module; the parameters include: expected length, gender and style type; the style type includes European and American styles and Chinese, Japanese and Korean styles ;

[0112] The first judging module 2 is used to judge the style type; if it is ...

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PUM

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Abstract

The invention provides a game player game name generating method and a game player game name generating system for implementation of the game player game name generating method. The method includes: S1, receiving name parameters set by a game player, wherein the parameters include expected length, gender and style types, and the style types include a western style and a China, Japan and South Korea style; S2, judging style types, executing a step S3 if the China, Japan and South Korea style is determined, and executing a step S6 if the western style is determined; S3, calculating special symbol quantity according to the expected length, and acquiring length of a plain text name; S4, judging the length of the plain test name, executing a step S5 if the length of the plain text name is larger than 4, and otherwise, executing a step S6; S5, generating a prefix; S6, generating a name or sentence; S7, when existence of special symbols is determined, generating special symbols in corresponding quantity, randomly inserting among a start portion, an end portion, a family name and a first name and between the prefix and the name.

Description

technical field [0001] The invention relates to the field of games, in particular to a method and system for generating game names of players. Background technique [0002] In the current game, players need to register a player's game name. As for the players, it is hoped that the game system can automatically generate a nice name that conforms to the naming habits of the real world. [0003] However, the method for generating the game player's name in the prior art is to splicing each character by random sampling. The problem with this is that most names don't sound good, and it's even worse for names that need to be longer (such as 5 characters) in the game. [0004] At the same time, the mode of naming the game name in the prior art is basically: [0005] 1. The mode of random adjective + random short name. [0006] 2. Random surname + random name, each character of the random name is randomly generated. [0007] However, for the first mode above, the adjectives need...

Claims

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Application Information

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IPC IPC(8): G06F17/22G06F17/30
CPCG06F16/3344G06F16/90344G06F40/126
Inventor 徐波
Owner GUANGZHOU DUOYI NETWORK TECH
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