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Acceleration adjustment method and device, storage medium, and electronic device

An adjustment method and acceleration technology, applied in the Internet field, can solve the problems of low hit rate of props, props cannot hit the target object, low hit rate, etc., and achieve the effect of improving the hit rate

Active Publication Date: 2020-09-29
TENCENT TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In a battle game, the first character (the character controlled by the player) can attack the target object (characters controlled by other players, monsters in the game, etc.) The character is aiming at the target object when launching props, often the target object is movable, but the props are still flying at the initial speed after launching, so that the props launched by the first character cannot hit the target object, and its hit rate is relatively low. Low
[0004] For the technical problem of low hit rate of props in related technologies, no effective solution has been proposed yet

Method used

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  • Acceleration adjustment method and device, storage medium, and electronic device
  • Acceleration adjustment method and device, storage medium, and electronic device
  • Acceleration adjustment method and device, storage medium, and electronic device

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Embodiment Construction

[0024] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0025] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses an acceleration adjusting method and device, a storage medium and an electronic device. The method comprises the following steps: acquiring a flight speed and a first acceleration of a property in a game application, wherein the property is emitted to a target object in the game application; judging whether the property can hit the target object or not on the basis of the flight speed and the first acceleration; and under the condition that the property cannot hit the target object, adjusting the first acceleration of the property into a second acceleration, and controlling the property to fly to the target object according to the flight speed and the second acceleration, wherein the direction of the second acceleration is different from the direction of the first acceleration. The technical problem that the hitting rate of the property in a correlation technique is low is solved.

Description

technical field [0001] The present invention relates to the field of the Internet, in particular, to an acceleration adjustment method and device, a storage medium, and an electronic device. Background technique [0002] With the development of multimedia technology and the popularization of wireless networks, people's entertainment activities have become more and more abundant, such as playing games through the Internet through handheld media devices, playing stand-alone or networked games through computers, and there are various types of games, such as barrage Shooting games, adventure games, simulation games, role-playing games, casual games and other games, etc. [0003] Most types of games can be networked, and multiple people can play online at the same time. In a battle game, the first character (the character controlled by the player) can attack the target object (characters controlled by other players, monsters in the game, etc.) The character is aiming at the tar...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/42A63F13/56A63F13/837
CPCA63F13/42A63F13/56A63F13/837A63F2300/6045A63F2300/8076
Inventor 吴东
Owner TENCENT TECH SHANGHAI