Interaction method and device based on child emotions

A technology for children and emotions, applied in the field of emotion recognition, can solve problems affecting children's emotions, children's limited expressive ability, and blunt interaction methods

Active Publication Date: 2018-09-14
BAIDU ONLINE NETWORK TECH (BEIJIBG) CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] This kind of human-computer interaction between children and the story machine, on the one hand, due to the limited expressive ability of children, may not be able to accurately say the name of the story they want to listen to, so the story machine randomly selects a story to play for it, but the story does not It is not necessarily what children want to listen to; on the other hand, children usually like to share their feelings with a story machine that can talk to them as a friend. Give appropriate answers to their emotions, and there may also be situations where children’s emotions are affected due to questions that are not answered
[0005] Therefore, the interaction mode of the existing children's story machine is relatively mechanized and blunt, which cannot understand children well, and is not conducive to the development of children's communication ability in the language formation period.

Method used

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  • Interaction method and device based on child emotions
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  • Interaction method and device based on child emotions

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Embodiment Construction

[0102] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0103] The terms "first", "second", "third" and "fourth" (if any) in the description and claims of the present invention and the above drawings are used to distinguish similar objects without necessarily using Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequences other than those ...

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Abstract

The invention provides an interaction method and device based on child emotions, electronic equipment and a readable storage medium. The interaction method includes the steps that voice interaction information of child users is received; the interaction content is determined in the voice interaction information; voice characteristics of the child users are determined in the voice interaction information; then according to the interaction content, emotion characteristics of the child users are determined; according to the voice characteristics, degree values of the emotion characteristics are determined; according to the emotion characteristics and the degree values of the emotion characteristics, a response strategy is determined. It is achieved that child emotions are accurately grasped,the concordance and the smoothness of child communication are improved, and good guidance for the child emotions is guaranteed.

Description

technical field [0001] The invention relates to emotion recognition technology, in particular to an interaction method and device based on children's emotions, electronic equipment and a readable storage medium applying the method. Background technique [0002] With the rise of artificial intelligence, human-computer interaction devices are more and more widely used in people's daily life. [0003] Taking children's story machines as an example, the human-computer interaction method commonly used in children's story machines in the prior art is to return corresponding results according to the literal intentions in children's utterances, and perform "one question and one answer" interaction, for example, the story machine asks The child asks "what story do you want to hear?", and the child answers "I want to hear Little Red Riding Hood", then the story machine finds the story resource corresponding to the keyword "Little Red Riding Hood" in the database and plays it. [0004...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/30G06F17/27
CPCG06F40/284G06F40/30
Inventor 黄鸣夏钱隽夫
Owner BAIDU ONLINE NETWORK TECH (BEIJIBG) CO LTD
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