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Companion app for interactive voice control of video games

A video game, interactive technology used in the accompanying application field of interactive voice control for video games, which can solve the problem that video games are unlikely to maintain high numbers of users, poor multiplayer experience, etc.

Active Publication Date: 2021-10-22
ELECTRONICS ARTS INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Conversely, video games that provide users with a poor multiplayer experience are less likely to sustain high numbers of users
Therefore, one of the challenges of video game development is to provide a way to ensure or increase the chances of a fun game-playing experience.

Method used

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  • Companion app for interactive voice control of video games
  • Companion app for interactive voice control of video games
  • Companion app for interactive voice control of video games

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0024] introduction

[0025]Video games are generally expected to attract a large number of users. Furthermore, video games are expected to maintain user engagement such that users continue to play or use the video game over multiple game sessions or over extended periods of time. There are often times when a user cannot play a video game. For example, a user may have responsibilities such as work, school, family obligations, etc. In some cases, the user's additional responsibilities may prevent the user from accessing or using the video game system or other host computing system that hosts the video game.

[0026] Embodiments presented herein use an interactive companion application associated with a video game to maintain user engagement during periods of time when the user cannot interact with the video game. A companion application enables a user to interact with at least a portion of a video game without executing the video game itself. For example, the Companion Ap...

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PUM

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Abstract

Using voice recognition, a user can interact with a companion application to control a video game from a mobile device. Advantageously, the user can interact with the companion application when the video game is unavailable due to, for example, the user's location. Additionally, machine learning can be used to facilitate generating predicted voice responses to user utterances to improve or maintain user engagement with the companion application or its corresponding video game.

Description

Background technique [0001] Software developers typically expect their software to engage users for as long as possible. The longer the user is involved with the software, the more likely the software will be successful. For video games, the relationship between the length of user engagement and the success of the software is especially true. The longer a user plays a particular video game, the more likely the user is to like that game, and thus the more likely the user is to continue playing that game. [0002] The principles of participation are not limited to single player games, and can also be applied to multiplayer video games. Video games that provide a user with a fun multiplayer experience are more likely to cause the user to play the video game again. Conversely, video games that provide users with a poor multiplayer experience are less likely to sustain high numbers of users. Therefore, one of the challenges of video game development is to provide a way to ensur...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/215G06N20/00
CPCA63F13/215A63F2300/1081G06N20/00A63F13/352G06F3/167G10L15/26G06N5/025G06N20/20A63F13/79G06N5/01G06N3/047G06N7/01G06N3/044G10L15/22G10L15/04A63F13/70A63F13/424G10L2015/223G06N5/04A63F2300/6027A63F13/45
Inventor M·萨尔达里K·A·摩斯K·A·扎曼N·阿格戴尔J·科隆M·M·马塔尔
Owner ELECTRONICS ARTS INC