Companion app for interactive voice control of video games
A video game, interactive technology used in the accompanying application field of interactive voice control for video games, which can solve the problem that video games are unlikely to maintain high numbers of users, poor multiplayer experience, etc.
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[0025]Video games are generally expected to attract a large number of users. Furthermore, video games are expected to maintain user engagement such that users continue to play or use the video game over multiple game sessions or over extended periods of time. There are often times when a user cannot play a video game. For example, a user may have responsibilities such as work, school, family obligations, etc. In some cases, the user's additional responsibilities may prevent the user from accessing or using the video game system or other host computing system that hosts the video game.
[0026] Embodiments presented herein use an interactive companion application associated with a video game to maintain user engagement during periods of time when the user cannot interact with the video game. A companion application enables a user to interact with at least a portion of a video game without executing the video game itself. For example, the Companion Ap...
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