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Large-scale scene map segmentation method and player view angle scene updating method applying same

An update method and large-scale technology, applied in the field of games, can solve problems such as stuck, slow loading speed, high CPU consumption, etc., to achieve the effect of speeding up loading speed, ensuring user experience, and preventing freezing

Inactive Publication Date: 2019-02-22
SUZHOU GAMEFRIEND NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If all the corresponding maps are directly displayed, the calculation load of the game console will be very large, and the CPU consumption will be very large, so the loading speed will be slowed down, and it may even be directly stuck

Method used

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  • Large-scale scene map segmentation method and player view angle scene updating method applying same
  • Large-scale scene map segmentation method and player view angle scene updating method applying same
  • Large-scale scene map segmentation method and player view angle scene updating method applying same

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Embodiment Construction

[0039] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0040] Such as figure 1 As shown, the large scene map segmentation method provided by the embodiment of the present invention, wherein the method includes the following steps:

[0041] Step S101: Divide the large scene map into multiple visible area blocks,

[0042] Step S102: evenly divide the large scene map into cells in the form of an array,...

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Abstract

The invention provides a large-scale scene map segmentation method. The large-scale scene map segmentation method comprises the following steps that a large-scale scene map is segmented into multiplevisual zone blocks and is uniformly segmented into unit cells in an array form, the unit cells cover the whole large-scale scene map, and each unit cell corresponds to the corresponding visual zone block. The large-scale scene map segmentation method has the advantages that after the large-scale scene map is segmented, technical conditions can be provided for blocked loading, accordingly the loading speed is improved, and the stuck phenomenon is prevented. In addition, the invention discloses a player view angle scene updating method. A player processes the map where the player is located by means of the above segmentation method, the corresponding visual zone blocks and model chartlet blocks can be quickly and accurately loaded, and accordingly a view angle scene of the player is displayed.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a large scene map segmentation method and a player perspective scene update method using the same. Background technique [0002] At present, with the development of the game industry, in order to provide players with a better game experience, the game map is also getting bigger and bigger. As the game map becomes larger and larger, corresponding problems arise. If all the corresponding maps are directly displayed, the calculation load of the game console will be very large, and the CPU consumption will be very large, so the loading speed will be slowed down, and it may even be directly stuck. [0003] Especially at present, the game industry is more and more developing in the direction of mobile games. Compared with desktop computers and notebooks, mobile phones have weaker computing power, so the problem of loading large scene maps will be more serious. Contents of the inventio...

Claims

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Application Information

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IPC IPC(8): A63F13/53A63F13/355
CPCA63F13/53A63F13/355A63F2300/303A63F2300/538A63F2300/552
Inventor 宋大伟邹黎盛
Owner SUZHOU GAMEFRIEND NETWORK TECH CO LTD
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